Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
sharpenstick.c
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1 class SharpenStick extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#sharpen";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;
12  m_MaxDamageIngredient[0] = 3;
13  m_MinQuantityIngredient[0] = 1;
14  m_MaxQuantityIngredient[0] = -1;
15 
16  m_MinDamageIngredient[1] = -1;
17  m_MaxDamageIngredient[1] = 3;
18  m_MinQuantityIngredient[1] = -1;
19  m_MaxQuantityIngredient[1] = -1;
20 
21 
22  //ingredient 1
23  InsertIngredient(0,"WoodenStick");//you can insert multiple ingredients this way
24 
25  m_IngredientAddHealth[0] = 0;
26  m_IngredientSetHealth[0] = -1; // -1 = do nothing
27  m_IngredientAddQuantity[0] = -1;
28  m_IngredientDestroy[0] = 0;
29  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30 
31  //ingredient 2
32  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
33  InsertIngredient(1,"KukriKnife");
34  InsertIngredient(1,"FangeKnife");
35  InsertIngredient(1,"Hacksaw");
36  InsertIngredient(1,"KitchenKnife");
37  InsertIngredient(1,"SteakKnife");
38  InsertIngredient(1,"HayHook");
39  InsertIngredient(1,"StoneKnife");
40  InsertIngredient(1,"Cleaver");
41  InsertIngredient(1,"CombatKnife");
42  InsertIngredient(1,"HuntingKnife");
43  InsertIngredient(1,"Machete");
44  InsertIngredient(1,"CrudeMachete");
45  InsertIngredient(1,"OrientalMachete");
46  InsertIngredient(1,"Screwdriver");
47  InsertIngredient(1,"Crowbar");
48  InsertIngredient(1,"Pickaxe");
49  InsertIngredient(1,"WoodAxe");
50  InsertIngredient(1,"Hatchet");
51  InsertIngredient(1,"FirefighterAxe");
52  InsertIngredient(1,"Sword");
53  InsertIngredient(1,"AK_Bayonet");
54  InsertIngredient(1,"M9A1_Bayonet");
55  InsertIngredient(1,"Mosin_Bayonet");
56  InsertIngredient(1,"SKS_Bayonet");
57  InsertIngredient(1,"BoneKnife");
58 
59  m_IngredientAddHealth[1] = -12;
60  m_IngredientSetHealth[1] = -1; // -1 = do nothing
61  m_IngredientAddQuantity[1] = 0;
62  m_IngredientDestroy[1] = 0;
63  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
64 
65  // crafting multiple results
66  //AddResult("CombatKnife");//additional results, must be processed individually in Do method (as "results" parameter)
67 
68 
69  AddResult("Ammo_SharpStick");//single result
70 
71  m_ResultSetFullQuantity[0] = 0;
72  m_ResultSetQuantity[0] = 1;
73  m_ResultSetHealth[0] = -1;
74  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
75  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
76  m_ResultToInventory[0] = -2;
77  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
78  m_ResultReplacesIngredient[0] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
79  }
80 
81  override bool CanDo(ItemBase ingredients[], PlayerBase player)
82  {
83  return true;
84  }
85 
86  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
87  {
88  ItemBase ingredient = ingredients[0];
89 
90  for (int i=0; i < results.Count(); i++)
91  {
92  ItemBase item_result;
93  Class.CastTo(item_result, results.Get(i));
94 
95  MiscGameplayFunctions.TransferItemProperties(ingredient, item_result);
96  }
97 
98  super.Do( ingredients, player, results, specialty_weight);;
99  }
100 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
Definition: bioslobbyservice.c:35
RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Class
Super root of all classes in Enforce script.
Definition: enscript.c:10