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sharpenstick.c
Go to the documentation of this file.
1
class
SharpenStick
extends
RecipeBase
2
{
3
override
void
Init
()
4
{
5
m_Name
=
"#sharpen"
;
6
m_IsInstaRecipe
=
false
;
// should this recipe be performed instantly without animation
7
m_AnimationLength
= 1;
// animation length in relative time units
8
9
//conditions
10
m_MinDamageIngredient
[0] = -1;
// -1 = disable check
11
m_MaxDamageIngredient
[0] = 3;
// -1 = disable check
12
m_MinQuantityIngredient
[0] = -1;
// -1 = disable check
13
m_MaxQuantityIngredient
[0] = -1;
// -1 = disable check
14
15
m_MinDamageIngredient
[1] = -1;
16
m_MaxDamageIngredient
[1] = 3;
17
m_MinQuantityIngredient
[1] = -1;
18
m_MaxQuantityIngredient
[1] = -1;
19
20
//----------------------------------------------------------------------------------------------------------------------
21
//INGREDIENTS
22
//ingredient 1
23
InsertIngredient
(0,
"WoodenStick"
);
// you can insert multiple ingredients this way
24
25
m_IngredientAddHealth
[0] = 0;
// 0 = do nothing
26
m_IngredientSetHealth
[0] = -1;
// -1 = do nothing
27
m_IngredientAddQuantity
[0] = 0;
// 0 = do nothing
28
m_IngredientDestroy
[0] =
false
;
// true = destroy, false = do nothing
29
30
//ingredient 2
31
InsertIngredient
(1,
"Sickle"
);
32
InsertIngredient
(1,
"KukriKnife"
);
33
InsertIngredient
(1,
"FangeKnife"
);
34
InsertIngredient
(1,
"Hacksaw"
);
35
InsertIngredient
(1,
"KitchenKnife"
);
36
InsertIngredient
(1,
"SteakKnife"
);
37
InsertIngredient
(1,
"HayHook"
);
38
InsertIngredient
(1,
"StoneKnife"
);
39
InsertIngredient
(1,
"Cleaver"
);
40
InsertIngredient
(1,
"CombatKnife"
);
41
InsertIngredient
(1,
"HuntingKnife"
);
42
InsertIngredient
(1,
"Machete"
);
43
InsertIngredient
(1,
"CrudeMachete"
);
44
InsertIngredient
(1,
"OrientalMachete"
);
45
InsertIngredient
(1,
"Screwdriver"
);
46
InsertIngredient
(1,
"Crowbar"
);
47
InsertIngredient
(1,
"Pickaxe"
);
48
InsertIngredient
(1,
"WoodAxe"
);
49
InsertIngredient
(1,
"Hatchet"
);
50
InsertIngredient
(1,
"FirefighterAxe"
);
51
InsertIngredient
(1,
"Sword"
);
52
InsertIngredient
(1,
"AK_Bayonet"
);
53
InsertIngredient
(1,
"M9A1_Bayonet"
);
54
InsertIngredient
(1,
"Mosin_Bayonet"
);
55
InsertIngredient
(1,
"SKS_Bayonet"
);
56
InsertIngredient
(1,
"BoneKnife"
);
57
58
m_IngredientAddHealth
[1] = -4;
59
m_IngredientSetHealth
[1] = -1;
60
m_IngredientAddQuantity
[1] = 0;
61
m_IngredientDestroy
[1] = 0;
62
63
//----------------------------------------------------------------------------------------------------------------------
64
//RESULTS
65
//result1
66
AddResult
(
"Ammo_SharpStick"
);
67
68
m_ResultSetFullQuantity
[0] = 0;
69
m_ResultSetQuantity
[0] = 1;
70
m_ResultSetHealth
[0] = -1;
71
m_ResultInheritsHealth
[0] = 0;
72
m_ResultInheritsColor
[0] = -1;
73
m_ResultToInventory
[0] = -2;
74
m_ResultReplacesIngredient
[0] = 0;
75
}
76
77
//final check for recipe's validity
78
override
bool
CanDo
(
ItemBase
ingredients[],
PlayerBase
player)
79
{
80
return
true
;
81
}
82
83
//gets called upon recipe's completion
84
override
void
Do
(
ItemBase
ingredients[],
PlayerBase
player,
array<ItemBase>
results,
float
specialty_weight)
85
{
86
for
(
int
i=0; i < results.Count(); ++i)
87
{
88
MiscGameplayFunctions.TransferItemProperties(ingredients[0], results[i]);
89
}
90
}
91
};
m_Name
string m_Name
Definition
inventoryitemtype.c:34
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
RecipeBase
Definition
attachholster.c:2
RecipeBase::CanDo
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Definition
sharpenstick.c:78
RecipeBase::Init
override void Init()
Definition
sharpenstick.c:3
RecipeBase::Do
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Definition
sharpenstick.c:84
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
m_ResultReplacesIngredient
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Definition
recipebase.c:62
m_ResultToInventory
int m_ResultToInventory[MAXIMUM_RESULTS]
Definition
recipebase.c:59
m_IngredientAddHealth
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:49
m_IsInstaRecipe
bool m_IsInstaRecipe
Definition
recipebase.c:40
m_IngredientSetHealth
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:51
m_ResultInheritsHealth
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Definition
recipebase.c:60
AddResult
void AddResult(string item)
Definition
recipebase.c:198
m_ResultInheritsColor
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Definition
recipebase.c:61
m_MinDamageIngredient
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:45
m_MaxQuantityIngredient
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:44
m_ResultSetQuantity
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Definition
recipebase.c:56
m_ResultSetFullQuantity
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Definition
recipebase.c:55
InsertIngredient
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Definition
recipebase.c:159
m_ResultSetHealth
float m_ResultSetHealth[MAXIMUM_RESULTS]
Definition
recipebase.c:57
m_AnimationLength
float m_AnimationLength
Definition
recipebase.c:38
m_MaxDamageIngredient
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:46
m_IngredientAddQuantity
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:50
m_MinQuantityIngredient
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:43
m_IngredientDestroy
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:52
Games
Dayz
scripts
4_world
classes
recipes
recipes
sharpenstick.c
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