6 m_IsInstaRecipe =
false;
11 m_MinDamageIngredient[0] = -1;
12 m_MaxDamageIngredient[0] = 3;
13 m_MinQuantityIngredient[0] = 1;
14 m_MaxQuantityIngredient[0] = -1;
16 m_MinDamageIngredient[1] = -1;
17 m_MaxDamageIngredient[1] = 3;
18 m_MinQuantityIngredient[1] = -1;
19 m_MaxQuantityIngredient[1] = -1;
23 InsertIngredient(0,
"WoodenStick");
25 m_IngredientAddHealth[0] = 0;
26 m_IngredientSetHealth[0] = -1;
27 m_IngredientAddQuantity[0] = -1;
28 m_IngredientDestroy[0] = 0;
29 m_IngredientUseSoftSkills[1] =
false;
32 InsertIngredient(1,
"Sickle");
33 InsertIngredient(1,
"KukriKnife");
34 InsertIngredient(1,
"FangeKnife");
35 InsertIngredient(1,
"Hacksaw");
36 InsertIngredient(1,
"KitchenKnife");
37 InsertIngredient(1,
"SteakKnife");
38 InsertIngredient(1,
"HayHook");
39 InsertIngredient(1,
"StoneKnife");
40 InsertIngredient(1,
"Cleaver");
41 InsertIngredient(1,
"CombatKnife");
42 InsertIngredient(1,
"HuntingKnife");
43 InsertIngredient(1,
"Machete");
44 InsertIngredient(1,
"CrudeMachete");
45 InsertIngredient(1,
"OrientalMachete");
46 InsertIngredient(1,
"Screwdriver");
47 InsertIngredient(1,
"Crowbar");
48 InsertIngredient(1,
"Pickaxe");
49 InsertIngredient(1,
"WoodAxe");
50 InsertIngredient(1,
"Hatchet");
51 InsertIngredient(1,
"FirefighterAxe");
52 InsertIngredient(1,
"Sword");
53 InsertIngredient(1,
"AK_Bayonet");
54 InsertIngredient(1,
"M9A1_Bayonet");
55 InsertIngredient(1,
"Mosin_Bayonet");
56 InsertIngredient(1,
"SKS_Bayonet");
57 InsertIngredient(1,
"BoneKnife");
59 m_IngredientAddHealth[1] = -12;
60 m_IngredientSetHealth[1] = -1;
61 m_IngredientAddQuantity[1] = 0;
62 m_IngredientDestroy[1] = 0;
63 m_IngredientUseSoftSkills[1] =
true;
69 AddResult(
"Ammo_SharpStick");
71 m_ResultSetFullQuantity[0] = 0;
72 m_ResultSetQuantity[0] = 1;
73 m_ResultSetHealth[0] = -1;
74 m_ResultInheritsHealth[0] = 0;
75 m_ResultInheritsColor[0] = -1;
76 m_ResultToInventory[0] = -2;
77 m_ResultUseSoftSkills[0] =
false;
78 m_ResultReplacesIngredient[0] = 0;
88 ItemBase ingredient = ingredients[0];
90 for (
int i=0; i < results.Count(); i++)
93 Class.CastTo(item_result, results.Get(i));
95 MiscGameplayFunctions.TransferItemProperties(ingredient, item_result);
98 super.Do( ingredients, player, results, specialty_weight);;