Dayz
Build 1.29.163047, Scripts Rev. 123548
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profileoptionsui.c
Go to the documentation of this file.
1
class
ProfileOptionsUI
extends
ScriptedWidgetEventHandler
2
{
3
void
~ProfileOptionsUI
()
4
{
5
Deattach
();
6
}
7
8
void
Attach
(
int
profileOption,
array<Widget>
widget_array)
9
{
10
m_profileOption
= profileOption;
11
m_widget_array
=
new
array<Widget>
;
12
m_widget_array
= widget_array;
13
14
for
(
int
i = 0; i <
m_widget_array
.Count(); i++)
15
{
16
m_widget
=
m_widget_array
.Get(i);
17
if
(
m_widget
)
18
{
19
m_widget
.SetHandler(
this
);
20
21
Init
();
22
}
23
}
24
}
25
26
void
Deattach
()
27
{
28
//m_profileOption = NULL;
29
if
(
m_widget_array
&&
m_widget_array
.Count() > 0)
30
{
31
for
(
int
i = 0; i <
m_widget_array
.Count(); i++)
32
{
33
m_widget
=
m_widget_array
.Get(i);
34
if
(
m_widget
)
35
{
36
m_widget
.SetHandler(NULL);
37
m_widget
= NULL;
38
}
39
}
40
}
41
}
42
43
void
Init
()
44
{
45
int
state;
46
ButtonWidget button;
47
48
if
(
Class
.
CastTo
(button,
m_widget
) )
49
{
50
state =
m_widget_array
.Find(
m_widget
);
51
button.SetState(
g_Game
.GetProfileOption(
m_profileOption
) == state );
//works for bool values only!!!
52
}
53
}
54
55
void
SetValue
()
56
{
57
int
state;
58
ButtonWidget button;
59
60
if
(
Class
.
CastTo
(button,
m_widget
) )
61
{
62
state =
m_widget_array
.Find(
m_widget
);
63
SetButtonStates
( state );
64
}
65
}
66
67
override
bool
OnClick
(
Widget
w,
int
x
,
int
y
,
int
button)
68
{
69
super.OnClick(w,
x
,
y
, button);
70
m_widget
= w;
71
SetValue
();
72
return
false
;
73
}
74
75
//TODO check for unnescessary duplicate methods
76
void
SetButtonStates
(
int
index)
77
{
78
ButtonWidget button;
79
for
(
int
i = 0; i <
m_widget_array
.Count(); i++)
80
{
81
button = ButtonWidget.Cast(
m_widget_array
.Get(i) );
82
if
(button)
83
{
84
button.SetState( i == index );
85
}
86
}
87
}
88
89
array<Widget>
GetWidgetArray
()
90
{
91
return
m_widget_array
;
92
}
93
94
int
GetProfileOption
()
95
{
96
return
m_profileOption
;
97
}
98
99
int
m_profileOption
;
100
Widget
m_widget
;
101
ref
array<Widget>
m_widget_array
;
102
}
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
ScriptedWidgetEventHandler
map: item x vector(index, width, height)
Definition
enwidgets.c:657
ScriptedWidgetEventHandler::m_widget
Widget m_widget
Definition
profileoptionsui.c:100
ScriptedWidgetEventHandler::m_profileOption
int m_profileOption
Definition
profileoptionsui.c:99
ScriptedWidgetEventHandler::GetWidgetArray
array< Widget > GetWidgetArray()
Definition
profileoptionsui.c:89
ScriptedWidgetEventHandler::Init
void Init()
Definition
mainmenupromo.c:48
ScriptedWidgetEventHandler::~ProfileOptionsUI
void ~ProfileOptionsUI()
Definition
profileoptionsui.c:3
ScriptedWidgetEventHandler::Attach
void Attach(int profileOption, array< Widget > widget_array)
Definition
profileoptionsui.c:8
ScriptedWidgetEventHandler::SetValue
void SetValue()
Definition
profileoptionsui.c:55
ScriptedWidgetEventHandler::m_widget_array
ref array< Widget > m_widget_array
Definition
profileoptionsui.c:101
ScriptedWidgetEventHandler::SetButtonStates
void SetButtonStates(int index)
Definition
profileoptionsui.c:76
ScriptedWidgetEventHandler::GetProfileOption
int GetProfileOption()
Definition
profileoptionsui.c:94
ScriptedWidgetEventHandler::Deattach
void Deattach()
Definition
profileoptionsui.c:26
ScriptedWidgetEventHandler::OnClick
override bool OnClick(Widget w, int x, int y, int button)
Definition
profileoptionsui.c:67
Widget
Definition
enwidgets.c:190
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
x
Icon x
y
Icon y
Games
Dayz
scripts
5_mission
gui
profileoptionsui.c
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