Dayz
Build 1.29.163047, Scripts Rev. 123548
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ppertutorial.c
Go to the documentation of this file.
1
class
PPERequester_TutorialMenu
extends
PPERequester_MenuBase
2
{
3
protected
float
m_Gauss;
4
5
override
protected
void
OnStart
(
Param
par = null)
6
{
7
super.OnStart();
8
9
m_Gauss
= Param1<float>.Cast(par).param1;
10
11
SetTargetValueFloat
(
PostProcessEffectType
.GaussFilter,
PPEGaussFilter
.
PARAM_INTENSITY
,
true
,
m_Gauss
,
PPEGaussFilter
.
L_0_TUTORIALS
,
PPOperators
.SET);
12
}
13
}
PPEGaussFilter
GaussFilter - PostProcessEffectType.GaussFilter.
Definition
ppegaussfilter.c:3
PPEGaussFilter::L_0_TUTORIALS
static const int L_0_TUTORIALS
Definition
ppegaussfilter.c:14
PPEGaussFilter::PARAM_INTENSITY
static const int PARAM_INTENSITY
Definition
ppegaussfilter.c:4
PPERequester_MenuBase
Definition
ppercontrollerdisconnectblur.c:2
PPERequester_MenuBase::m_Gauss
float m_Gauss
Definition
ppercontrolsblur.c:3
PPERequester_MenuBase::OnStart
void OnStart(Param par=null)
Definition
ppertutorial.c:5
Param
Base Param Class with no parameters.
Definition
param.c:12
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
Games
Dayz
scripts
3_game
ppemanager
requesters
ppertutorial.c
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