Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
ppermenueffects.c
Go to the documentation of this file.
1
class
PPERequester_MenuEffects
extends
PPERequester_MenuBase
2
{
3
void
SetBlurIntensity
(
float
gauss)
4
{
5
SetTargetValueFloat
(
PostProcessEffectType
.GaussFilter,
PPEGaussFilter
.
PARAM_INTENSITY
,
true
,gauss,
PPEGaussFilter
.
L_0_MENU
,
PPOperators
.SET);
6
}
7
8
void
SetVignetteIntensity
(
float
vignette)
9
{
10
SetTargetValueFloat
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_VIGNETTE
,
false
,vignette,
PPEGlow
.
L_25_MENU
,
PPOperators
.SET);
11
SetTargetValueColor
(
PostProcessEffectType
.Glow,
PPEGlow
.
PARAM_VIGNETTECOLOR
,{0.0,0.0,0.0,0.0},
PPEGlow
.
L_26_MENU
,
PPOperators
.OVERRIDE);
12
}
13
}
PPEGaussFilter
GaussFilter - PostProcessEffectType.GaussFilter.
Definition
ppegaussfilter.c:3
PPEGaussFilter::L_0_MENU
static const int L_0_MENU
Definition
ppegaussfilter.c:11
PPEGaussFilter::PARAM_INTENSITY
static const int PARAM_INTENSITY
Definition
ppegaussfilter.c:4
PPEGlow
Glow - PostProcessEffectType.Glow.
Definition
ppeglow.c:8
PPEGlow::L_26_MENU
static const int L_26_MENU
Definition
ppeglow.c:63
PPEGlow::PARAM_VIGNETTE
static const int PARAM_VIGNETTE
Definition
ppeglow.c:34
PPEGlow::PARAM_VIGNETTECOLOR
static const int PARAM_VIGNETTECOLOR
Definition
ppeglow.c:35
PPEGlow::L_25_MENU
static const int L_25_MENU
Definition
ppeglow.c:57
PPERequester_MenuBase
Definition
ppercontrollerdisconnectblur.c:2
PPERequester_MenuBase::SetBlurIntensity
void SetBlurIntensity(float gauss)
Definition
ppermenueffects.c:3
PPERequester_MenuBase::SetVignetteIntensity
void SetVignetteIntensity(float vignette)
Definition
ppermenueffects.c:8
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
PPOperators
PPOperators
PP operators, specify operation between subsequent layers.
Definition
ppeconstants.c:53
SetTargetValueFloat
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:588
SetTargetValueColor
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Definition
pperequestplatformsbase.c:630
Games
Dayz
scripts
3_game
ppemanager
requesters
ppermenueffects.c
Generated by
1.17.0