Dayz
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physicsgeomdef.c
Go to the documentation of this file.
1
5
9
class
PhysicsGeomDef
:
Managed
10
{
11
string
Name
;
12
dGeom
Geometry
;
13
vector
Frame
[4] = {
Vector
(1, 0, 0),
Vector
(0, 1, 0),
Vector
(0, 0, 1),
Vector
(0, 0, 0)};
14
int
ParentNode
= -1;
15
string
MaterialName
;
16
int
LayerMask
;
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18
void
PhysicsGeomDef
(
string
name
,
dGeom
geom,
string
materialName,
int
layerMask)
19
{
20
Name
=
name
;
21
Geometry
= geom;
22
MaterialName
= materialName;
23
LayerMask
= layerMask;
24
}
25
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}
27
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Managed
TODO doc.
Definition
enscript.c:118
PhysicsGeomDef::Frame
vector Frame[4]
Local transformation.
Definition
physicsgeomdef.c:13
PhysicsGeomDef::Name
string Name
Name of the element.
Definition
physicsgeomdef.c:11
PhysicsGeomDef::PhysicsGeomDef
void PhysicsGeomDef(string name, dGeom geom, string materialName, int layerMask)
Definition
physicsgeomdef.c:18
PhysicsGeomDef::ParentNode
int ParentNode
Bone the element can be attached to.
Definition
physicsgeomdef.c:14
PhysicsGeomDef::MaterialName
string MaterialName
Material resource name.
Definition
physicsgeomdef.c:15
PhysicsGeomDef::LayerMask
int LayerMask
Bit mask of layers geometry belongs to.
Definition
physicsgeomdef.c:16
PhysicsGeomDef::Geometry
dGeom Geometry
Physics geometry shape.
Definition
physicsgeomdef.c:12
vector
Definition
enconvert.c:119
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
dGeom
PhysicsGeom dGeom
Geometric shapes relevant for physics simulation.
Definition
physicsgeom.c:9
Games
Dayz
scripts
1_core
physics
physicsgeomdef.c
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