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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Enumerations | |
| enum | EObjectTemperatureState { HOT_LVL_FOUR , HOT_LVL_THREE , HOT_LVL_TWO , HOT_LVL_ONE , NEUTRAL , COLD_LVL_ONE , COLD_LVL_TWO , COLD_LVL_THREE , COLD_LVL_FOUR } |
Functions | |
| static ObjectTemperatureState | GetStateData (int temperature) |
Variables | |
| int | m_Color |
| string | m_LocalizedName |
| enum EObjectTemperatureState | m_State |
| Enumerator | |
|---|---|
| HOT_LVL_FOUR | |
| HOT_LVL_THREE | |
| HOT_LVL_TWO | |
| HOT_LVL_ONE | |
| NEUTRAL | |
| COLD_LVL_ONE | |
| COLD_LVL_TWO | |
| COLD_LVL_THREE | |
| COLD_LVL_FOUR | |
Definition at line 1 of file objecttemperaturestatedata.c.
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static |
Definition at line 20 of file objecttemperaturestatedata.c.
References GameConstants::STATE_COLD_LVL_ONE, GameConstants::STATE_COLD_LVL_THREE, GameConstants::STATE_COLD_LVL_TWO, GameConstants::STATE_HOT_LVL_FOUR, GameConstants::STATE_HOT_LVL_ONE, GameConstants::STATE_HOT_LVL_THREE, GameConstants::STATE_HOT_LVL_TWO, GameConstants::STATE_NEUTRAL_TEMP, Colors::TEMPERATURE_COLD_LVL_FOUR, Colors::TEMPERATURE_COLD_LVL_ONE, Colors::TEMPERATURE_COLD_LVL_THREE, Colors::TEMPERATURE_COLD_LVL_TWO, Colors::TEMPERATURE_HOT_LVL_FOUR, Colors::TEMPERATURE_HOT_LVL_ONE, Colors::TEMPERATURE_HOT_LVL_THREE, Colors::TEMPERATURE_HOT_LVL_TWO, and Colors::TEMPERATURE_NEUTAL.
| int m_Color |
Definition at line 17 of file objecttemperaturestatedata.c.
| string m_LocalizedName |
Definition at line 18 of file objecttemperaturestatedata.c.
| enum EObjectTemperatureState m_State |
Referenced by HFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase >::GetCurrentStateID(), AlarmClock_ColorBase::GetDebugText(), KitchenTimer::GetDebugText(), GetState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::Internal_ValidateAndRepair(), IsAlarmOn(), IsRinging(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnFailThresholdBreached(), FireworksLauncher::OnIndexChangedClient(), FireworksLauncher::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), AlarmClock_ColorBase::OnStoreSave(), FireworksLauncher::OnStoreSave(), KitchenTimer::OnStoreSave(), OnStoreSave(), OnVariablesSynchronized(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), SetState(), SetState(), SetState(), SetState(), StaminaConsumer(), and HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().