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objecttemperaturestatedata.c File Reference

Go to the source code of this file.

Enumerations

enum  EObjectTemperatureState {
  HOT_LVL_FOUR , HOT_LVL_THREE , HOT_LVL_TWO , HOT_LVL_ONE ,
  NEUTRAL , COLD_LVL_ONE , COLD_LVL_TWO , COLD_LVL_THREE ,
  COLD_LVL_FOUR
}

Functions

static ObjectTemperatureState GetStateData (int temperature)

Variables

int m_Color
string m_LocalizedName
enum EObjectTemperatureState m_State

Enumeration Type Documentation

◆ EObjectTemperatureState

Enumerator
HOT_LVL_FOUR 
HOT_LVL_THREE 
HOT_LVL_TWO 
HOT_LVL_ONE 
NEUTRAL 
COLD_LVL_ONE 
COLD_LVL_TWO 
COLD_LVL_THREE 
COLD_LVL_FOUR 

Definition at line 1 of file objecttemperaturestatedata.c.

Function Documentation

◆ GetStateData()

Variable Documentation

◆ m_Color

int m_Color

Definition at line 17 of file objecttemperaturestatedata.c.

◆ m_LocalizedName

string m_LocalizedName

Definition at line 18 of file objecttemperaturestatedata.c.

◆ m_State

Referenced by HFSMBase< HandStateBase, HandEventBase, HandActionBase, HandGuardBase >::GetCurrentStateID(), AlarmClock_ColorBase::GetDebugText(), KitchenTimer::GetDebugText(), GetState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::Internal_ValidateAndRepair(), IsAlarmOn(), IsRinging(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnFailThresholdBreached(), FireworksLauncher::OnIndexChangedClient(), FireworksLauncher::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), AlarmClock_ColorBase::OnStoreSave(), FireworksLauncher::OnStoreSave(), KitchenTimer::OnStoreSave(), OnStoreSave(), OnVariablesSynchronized(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessLocalTransition(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), SetState(), SetState(), SetState(), SetState(), StaminaConsumer(), and HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper().