Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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loadingmenu.c
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1class LoadingMenu extends UIScriptedMenu
2{
4 {
5 }
6
8 {
9 }
10
11 override Widget Init()
12 {
13 layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/loading.layout");
14
15 m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") );
16 m_progressBar = ProgressBarWidget.Cast( layoutRoot.FindAnyWidget("ProgressBarWidget") );
17 m_image = ImageWidget.Cast( layoutRoot.FindAnyWidget("ImageBackground") );
18
19 m_image.LoadImageFile( 0, GetRandomLoadingBackground() );
20 layoutRoot.FindAnyWidget("notification_root").Show(false);
21
22 #ifdef PLATFORM_CONSOLE
23 #ifdef PLATFORM_XBOX
24 #ifdef BUILD_EXPERIMENTAL
25 Widget exp_notifiaction = layoutRoot.FindAnyWidget("notification_root");
26 if (exp_notifiaction)
27 {
28 exp_notifiaction.Show(true);
29 }
30 #endif
31 #endif
32 #endif
33
34 return layoutRoot;
35 }
36
38 ProgressBarWidget m_progressBar;
39 ImageWidget m_image;
40}
Xbox menu.
Definition dayzgame.c:64
ImageWidget m_image
Definition loadingmenu.c:39
TextWidget m_label
Definition loadingmenu.c:37
void LoadingMenu()
Definition loadingmenu.c:3
override Widget Init()
Definition loadingmenu.c:11
ProgressBarWidget m_progressBar
Definition loadingmenu.c:38
void ~LoadingMenu()
Definition loadingmenu.c:7
DayZGame g_Game
Definition dayzgame.c:3942
string GetRandomLoadingBackground()
Returns random loading background texture path.
Definition uimanager.c:251