Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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loadingmenu.c
Go to the documentation of this file.
1
class
LoadingMenu
extends
UIScriptedMenu
2
{
3
void
LoadingMenu
()
4
{
5
}
6
7
void
~LoadingMenu
()
8
{
9
}
10
11
override
Widget
Init
()
12
{
13
layoutRoot =
g_Game
.GetWorkspace().CreateWidgets(
"gui/layouts/loading.layout"
);
14
15
m_label
=
TextWidget
.Cast( layoutRoot.FindAnyWidget(
"TextWidget"
) );
16
m_progressBar
= ProgressBarWidget.Cast( layoutRoot.FindAnyWidget(
"ProgressBarWidget"
) );
17
m_image
= ImageWidget.Cast( layoutRoot.FindAnyWidget(
"ImageBackground"
) );
18
19
m_image
.LoadImageFile( 0,
GetRandomLoadingBackground
() );
20
layoutRoot.FindAnyWidget(
"notification_root"
).Show(
false
);
21
22
#ifdef PLATFORM_CONSOLE
23
#ifdef PLATFORM_XBOX
24
#ifdef BUILD_EXPERIMENTAL
25
Widget
exp_notifiaction = layoutRoot.FindAnyWidget(
"notification_root"
);
26
if
(exp_notifiaction)
27
{
28
exp_notifiaction.Show(
true
);
29
}
30
#endif
31
#endif
32
#endif
33
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return
layoutRoot;
35
}
36
37
TextWidget
m_label
;
38
ProgressBarWidget
m_progressBar
;
39
ImageWidget
m_image
;
40
}
TextWidget
Definition
enwidgets.c:220
UIScriptedMenu
Xbox menu.
Definition
dayzgame.c:64
UIScriptedMenu::m_image
ImageWidget m_image
Definition
loadingmenu.c:39
UIScriptedMenu::m_label
TextWidget m_label
Definition
loadingmenu.c:37
UIScriptedMenu::LoadingMenu
void LoadingMenu()
Definition
loadingmenu.c:3
UIScriptedMenu::Init
override Widget Init()
Definition
loadingmenu.c:11
UIScriptedMenu::m_progressBar
ProgressBarWidget m_progressBar
Definition
loadingmenu.c:38
UIScriptedMenu::~LoadingMenu
void ~LoadingMenu()
Definition
loadingmenu.c:7
Widget
Definition
enwidgets.c:190
g_Game
DayZGame g_Game
Definition
dayzgame.c:3942
GetRandomLoadingBackground
string GetRandomLoadingBackground()
Returns random loading background texture path.
Definition
uimanager.c:251
Games
Dayz
scripts
5_mission
gui
loadingmenu.c
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