3 const float INFLUENZA_AGENT_AUTOINFECT_THRESHOLD_HC =
PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING;
9 m_TransferabilityIn = 1;
10 m_TransferabilityOut = 1;
12 m_Digestibility = 0.1;
13 m_AntibioticsResistance = 0;
14 m_AutoinfectProbability = CalculateAutoinfectProbability( 0.40 );
15 m_TransferabilityAirOut = 1;
20 override bool CanAutoinfectPlayer(
PlayerBase player)
22 if ( player.GetStatHeatComfort().Get() < INFLUENZA_AGENT_AUTOINFECT_THRESHOLD_HC )