3 protected const float DEC_TRESHOLD_LOW = 0;
4 protected const float DEC_TRESHOLD_MED = -0.35;
5 protected const float DEC_TRESHOLD_HIGH = -0.57;
6 protected const float INC_TRESHOLD_LOW = 0;
7 protected const float INC_TRESHOLD_MED = 0.35;
8 protected const float INC_TRESHOLD_HIGH = 0.57;
14 override int GetNotifierType()
19 override void DisplayTendency(
float delta)
22 int tendency = CalculateTendency(delta, INC_TRESHOLD_LOW, INC_TRESHOLD_MED, INC_TRESHOLD_HIGH, DEC_TRESHOLD_LOW, DEC_TRESHOLD_MED, DEC_TRESHOLD_HIGH);
32 dis_elm.SetTendency(tendency);
33 dis_elm.SetSeriousnessLevel(energy_level);
46 override void DisplayBadge()
51 override void HideBadge()
56 override float GetObservedValue()
58 return m_Player.GetStatEnergy().Get();