Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
hit_water.c
Go to the documentation of this file.
1
class
Hit_Water
:
EffBulletImpactBase
2
{
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void
Hit_Water
()
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{
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SetSingleParticle(
ParticleList
.IMPACT_WATER_SMALL_ENTER);
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m_AngledEnter = 10;
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}
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override
void
EvaluateEffect(
Object
directHit,
int
componentIndex,
vector
pos,
int
impact_type,
vector
surfNormal,
vector
exitPos,
vector
inSpeed,
vector
outSpeed,
string
ammoType)
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{
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super.EvaluateEffect(directHit, componentIndex, pos, impact_type, surfNormal, exitPos, inSpeed, outSpeed, ammoType);
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m_SurfNormal =
"0 0 0"
;
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}
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override
float
CalculateStoppingForce(
float
in_speedf,
float
out_speedf,
string
ammoType,
float
weight)
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{
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float
projectile_weight_coef = weight / DEFAULT_PROJECTILE_WEIGHT;
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float
stopping_force = (in_speedf - out_speedf) * projectile_weight_coef;
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if
( stopping_force < 350 )
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SetEnterParticle(
ParticleList
.IMPACT_WATER_SMALL_ENTER);
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if
( stopping_force >= 350 && stopping_force < 750 )
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SetEnterParticle(
ParticleList
.IMPACT_WATER_MEDIUM_ENTER);
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if
( stopping_force >= 750 )
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SetEnterParticle(
ParticleList
.IMPACT_WATER_LARGE_ENTER);
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return
stopping_force;
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}
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override
void
OnEnterCalculations(
Particle
p )
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{
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// no particle scaling
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}
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override
void
OnExitCalculations(
Particle
p,
float
outSpeedf)
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{
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// no particle scaling
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}
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override
void
OnRicochetCalculations(
Particle
p,
float
outspeedf)
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{
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// no particle scaling
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}
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override
void
OnEnterAngledCalculations(
Particle
p)
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{
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// no particle scaling
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}
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}
Particle
Legacy way of using particles in the game.
Definition:
particle.c:6
EffBulletImpactBase
Definition:
bulletimpactbase.c:1
ParticleList
Definition:
particlelist.c:11
vector
Definition:
enconvert.c:105
Hit_Water
Definition:
hit_water.c:1
Object
Definition:
objecttyped.c:1
DAYZ
scripts_v1.24.157551
scripts
game
effects
effectparticle
bulletimpactbase
hit_water.c
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