3 private float m_RunningTime;
12 m_RunningTime = CalculateRunTime();
16 override bool ActivateCondition(
PlayerBase player)
23 player.IncreaseDiseaseCount();
28 player.DecreaseDiseaseCount();
36 override bool DeactivateCondition(
PlayerBase player)
40 if(attached_time > m_RunningTime )
50 override void OnTick(
PlayerBase player,
float deltaT)
52 player.AddHealth(
"",
"Blood",-
PlayerConstants.HEMOLYTIC_BLOOD_DRAIN_PER_SEC * deltaT);
55 float CalculateRunTime()