Dayz Build 1.29.163047, Scripts Rev. 123548
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helicopterscript.c
Go to the documentation of this file.
1
5{
7 {
8 SetEventMask(EntityEvent.POSTSIMULATE);
9 }
10
11 override void EOnPostSimulate(IEntity other, float timeSlice)
12 {
13 }
14
22 {
23 return true;
24 }
25
28 {
29 }
30
33 {
34 }
35};
Base script class for helicopters.
override void EOnPostSimulate(IEntity other, float timeSlice)
bool OnBeforeEngineStart()
Gets called everytime the game wants to start the engine.
void OnEngineStart()
Gets called everytime the engine starts.
void OnEngineStop()
Gets called everytime the engine stops.
Internal ancestor of all Entity implementations.
Definition enentity.c:165
EntityEvent
Entity events for event-mask, or throwing event from code.
Definition enentity.c:45