Dayz
Build 1.29.163047, Scripts Rev. 123548
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helicopterscript.c
Go to the documentation of this file.
1
4
class
HelicopterScript
extends
HelicopterAuto
5
{
6
void
HelicopterScript
()
7
{
8
SetEventMask(
EntityEvent
.POSTSIMULATE);
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}
10
11
override
void
EOnPostSimulate
(
IEntity
other,
float
timeSlice)
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{
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}
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21
bool
OnBeforeEngineStart
()
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{
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return
true
;
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}
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void
OnEngineStart
()
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{
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}
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32
void
OnEngineStop
()
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{
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}
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};
HelicopterAuto
Base script class for helicopters.
Definition
helicopterscript.c:5
HelicopterAuto::EOnPostSimulate
override void EOnPostSimulate(IEntity other, float timeSlice)
Definition
helicopterscript.c:11
HelicopterAuto::HelicopterScript
void HelicopterScript()
Definition
helicopterscript.c:6
HelicopterAuto::OnBeforeEngineStart
bool OnBeforeEngineStart()
Gets called everytime the game wants to start the engine.
Definition
helicopterscript.c:21
HelicopterAuto::OnEngineStart
void OnEngineStart()
Gets called everytime the engine starts.
Definition
helicopterscript.c:27
HelicopterAuto::OnEngineStop
void OnEngineStop()
Gets called everytime the engine stops.
Definition
helicopterscript.c:32
IEntity
Internal ancestor of all Entity implementations.
Definition
enentity.c:165
EntityEvent
EntityEvent
Entity events for event-mask, or throwing event from code.
Definition
enentity.c:45
Games
Dayz
scripts
4_world
entities
vehicles
helicopterscript.c
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