Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
handdrillkit.c
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1 class HandDrillKit extends ItemBase
2 {
4  override bool CanIgniteItem( EntityAI ignite_target = NULL )
5  {
6  return true;
7  }
8 
9  override void OnIgnitedTarget( EntityAI ignited_item )
10  {
11  if ( GetGame().IsServer() )
12  {
13  DecreaseHealth( 20 );
14  }
15  }
16 
17  override void OnIgnitedTargetFailed( EntityAI target_item )
18  {
19  if ( GetGame().IsServer() )
20  {
21  DecreaseHealth( 20 );
22  }
23  }
24 
25  override void SetActions()
26  {
27  super.SetActions();
28 
30  }
31 
32  /*
33  override bool IsTargetIgnitionSuccessful( EntityAI item_target = NULL )
34  {
35  }
36  */
37 }
ItemBase
Definition: inventoryitem.c:730
GetGame
proto native CGame GetGame()
ActionLightItemOnFire
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
Definition: actionlightitemonfire.c:11
AddAction
void AddAction(typename actionName)
Definition: advancedcommunication.c:86
SetActions
void SetActions()
Definition: advancedcommunication.c:79
EntityAI
Definition: building.c:5