Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
fracturedlegnotfr.c
Go to the documentation of this file.
1
class
FracturedLegNotfr
:
NotifierBase
2
{
3
void
FracturedLegNotfr
(
NotifiersManager
manager)
4
{
5
m_Active =
false
;
6
}
7
8
override
int
GetNotifierType()
9
{
10
return
eNotifiers
.NTF_FRACTURE;
11
}
12
13
override
void
SetActive(
bool
state )
14
{
15
if
(state ==
true
)
16
{
17
DisplayBadge();
18
}
19
else
20
{
21
HideBadge();
22
}
23
24
}
25
26
override
void
DisplayBadge()
27
{
28
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_FRACTURE));
29
if
( dis_elm )
30
{
31
dis_elm.SetLevel(
eBadgeLevel
.FIRST);
32
}
33
34
}
35
36
override
void
HideBadge()
37
{
38
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_FRACTURE));
39
if
( dis_elm )
40
{
41
dis_elm.SetLevel(
eBadgeLevel
.NONE);
42
}
43
}
44
};
eBadgeLevel
eBadgeLevel
Definition:
_constants.c:1
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition:
displaystatus.c:95
FracturedLegNotfr
Definition:
fracturedlegnotfr.c:1
DisplayElementBadge
Definition:
badgebleeding.c:1
GetVirtualHud
VirtualHud GetVirtualHud()
Definition:
notifiersmanager.c:77
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition:
notifiersmanager.c:36
NotifierBase
Definition:
notifierbase.c:1
eNotifiers
eNotifiers
Definition:
notifiersmanager.c:1
DAYZ
scripts_v1.24.157551
scripts
world
classes
playernotifiers
notifiers
fracturedlegnotfr.c
Generated by
1.8.17