Dayz Build 1.29.163047, Scripts Rev. 123548
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fatigue.c
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2{
3 private float m_Time;
4 private float m_NextEvent;
5
6 static const float FATIGUE_EVENT_INTERVAL_MIN = 5;
7 static const float FATIGUE_EVENT_INTERVAL_MAX = 12;
8 static const float STAMINA_RECOVERY_MULTIPLIER = 0.33;
9 static const float STAMINA_DEPLETION_MULTIPLIER = 1.33;
10
19
20 override bool ActivateCondition(PlayerBase player)
21 {
22 return (player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION1) || player.GetModifiersManager().IsModifierActive(eModifiers.MDF_WOUND_INFECTION2));
23 }
24
25 override void OnActivate(PlayerBase player)
26 {
27 if (player.m_NotifiersManager)
28 player.m_NotifiersManager.ActivateByType(eNotifiers.NTF_FEVERISH);
29
30 player.GetStaminaHandler().ActivateRecoveryModifier(EStaminaMultiplierTypes.FATIGUE);
31 player.GetStaminaHandler().ActivateDepletionModifier(EStaminaMultiplierTypes.FATIGUE);
32 }
33
34 override void OnReconnect(PlayerBase player)
35 {
36 OnActivate(player);
37 }
38
39 override void OnDeactivate(PlayerBase player)
40 {
41 player.GetStaminaHandler().DeactivateRecoveryModifier(EStaminaMultiplierTypes.FATIGUE);
42 player.GetStaminaHandler().DeactivateDepletionModifier(EStaminaMultiplierTypes.FATIGUE);
43 }
44
45 override bool DeactivateCondition(PlayerBase player)
46 {
47 return !ActivateCondition(player);
48 }
49}
float m_NextEvent
Definition fatigue.c:4
override bool DeactivateCondition(PlayerBase player)
Definition fatigue.c:45
override void OnReconnect(PlayerBase player)
Definition fatigue.c:34
override void OnActivate(PlayerBase player)
Definition fatigue.c:25
float m_Time
Definition fatigue.c:3
static const float FATIGUE_EVENT_INTERVAL_MIN
Definition fatigue.c:6
override void Init()
Definition fatigue.c:11
static const float STAMINA_DEPLETION_MULTIPLIER
Definition fatigue.c:9
static const float FATIGUE_EVENT_INTERVAL_MAX
Definition fatigue.c:7
override bool ActivateCondition(PlayerBase player)
Definition fatigue.c:20
override void OnDeactivate(PlayerBase player)
Definition fatigue.c:39
static const float STAMINA_RECOVERY_MULTIPLIER
Definition fatigue.c:8
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it).
Definition effect.c:51
eModifiers
Definition emodifiers.c:2
bool m_TrackActivatedTime
overall time this modifier was active
bool m_AnalyticsStatsEnabled
float m_TickIntervalActive
float m_TickIntervalInactive
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
const int DEFAULT_TICK_TIME_INACTIVE_LONG
eNotifiers
EStaminaMultiplierTypes
void OnActivate()