Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
eyemask_colorbase.c
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2 {
3  //================================================================
4  // IGNITION ACTION
5  //================================================================
6  override bool HasFlammableMaterial()
7  {
8  return true;
9  }
10 
11  override bool CanBeIgnitedBy(EntityAI igniter = null)
12  {
13  return !GetHierarchyParent();
14  }
15 
16  override bool CanIgniteItem(EntityAI ignite_target = null)
17  {
18  return false;
19  }
20 
21  override void OnIgnitedTarget(EntityAI ignited_item) {}
22 
23  override void OnIgnitedThis(EntityAI fire_source)
24  {
25  Fireplace.IgniteEntityAsFireplace(this, fire_source);
26  }
27 
28  override bool IsThisIgnitionSuccessful(EntityAI item_source = null)
29  {
30  return Fireplace.CanIgniteEntityAsFireplace(this);
31  }
32  //================================================================
33 
34  override void SetActions()
35  {
36  super.SetActions();
37 
42  }
43 }
44 
45 class EyeMask_NewYears : EyeMask_ColorBase {}
46 class EyeMask_Christmas : EyeMask_ColorBase {}
47 class EyeMask_Dead : EyeMask_ColorBase {}
48 class EyeMask_Yellow : EyeMask_ColorBase {}
49 class EyeMask_Red : EyeMask_ColorBase {}
50 class EyeMask_Blue : EyeMask_ColorBase {}
51 class EyeMask_Black : EyeMask_ColorBase {}
52 class EyeMask_Valentines : EyeMask_ColorBase {}
ActionDetach
void ActionDetach()
Definition: actiondetach.c:10
Glasses_Base
Definition: aviatorglasses.c:1
AddAction
void AddAction(typename actionName)
Definition: advancedcommunication.c:86
ActionCreateIndoorFireplace
Definition: actioncreateindoorfireplace.c:1
ActionCreateIndoorOven
Definition: actioncreateindooroven.c:1
ActionAttach
ActionAttachWheels ActionAttach
EyeMask_ColorBase
Definition: eyemask_colorbase.c:1
EntityAI
Definition: building.c:5