Dayz Build 1.29.163047, Scripts Rev. 123548
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EyeMask_ColorBase Class Reference
Inheritance diagram for EyeMask_ColorBase:
Glasses_Base

Private Member Functions

override bool CanBeIgnitedBy (EntityAI igniter=null)
override bool CanIgniteItem (EntityAI ignite_target=null)
override bool HasFlammableMaterial ()
override bool IsThisIgnitionSuccessful (EntityAI item_source=null)
override void OnIgnitedTarget (EntityAI target_item)
override void OnIgnitedThis (EntityAI fire_source)
override void SetActions ()
Private Member Functions inherited from Glasses_Base
void InitGlobalExclusionValues ()
void InitGlobalExclusionValues ()

Detailed Description

Definition at line 1 of file eyemask_colorbase.c.

Member Function Documentation

◆ CanBeIgnitedBy()

override bool CanBeIgnitedBy ( EntityAI igniter = null)
inlineprivate

Definition at line 11 of file eyemask_colorbase.c.

◆ CanIgniteItem()

override bool CanIgniteItem ( EntityAI ignite_target = null)
inlineprivate

Definition at line 16 of file eyemask_colorbase.c.

◆ HasFlammableMaterial()

override bool HasFlammableMaterial ( )
inlineprivate

Definition at line 6 of file eyemask_colorbase.c.

◆ IsThisIgnitionSuccessful()

override bool IsThisIgnitionSuccessful ( EntityAI item_source = null)
inlineprivate

Definition at line 28 of file eyemask_colorbase.c.

◆ OnIgnitedTarget()

override void OnIgnitedTarget ( EntityAI target_item)
inlineprivate

Definition at line 21 of file eyemask_colorbase.c.

◆ OnIgnitedThis()

override void OnIgnitedThis ( EntityAI fire_source)
inlineprivate

Definition at line 23 of file eyemask_colorbase.c.

◆ SetActions()

override void SetActions ( )
inlineprivate

Definition at line 34 of file eyemask_colorbase.c.

References ActionAttach(), ActionDetach(), and AddAction().


The documentation for this class was generated from the following file: