![]() |
Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
|
Go to the source code of this file.
Data Structures | |
| class | DetachActionData |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| void | ActionDetach () |
| override void | CreateAndSetupActionCallback (ActionData action_data) |
| override void | CreateConditionComponents () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | HasProneException () |
| override void | OnExecute (ActionData action_data) |
Variables | |
| DetachActionData | m_ItemName = "" |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 38 of file actiondetach.c.
References ActionTarget, and ItemBase::IsTakeable().
| void ActionDetach | ( | ) |
Definition at line 10 of file actiondetach.c.
References m_CommandUID, and m_CommandUIDProne.
Referenced by ActionConstructor::RegisterActions(), CarDoor::SetActions(), Edible_Base::SetActions(), EyeMask_ColorBase::SetActions(), FryingPan::SetActions(), InventoryItemSuper::SetActions(), ItemBase::SetActions(), Roadflare::SetActions(), SetActions(), TripodBase::SetActions(), VehicleBattery::SetActions(), and WoodenStick::SetActions().
| override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
Definition at line 80 of file actiondetach.c.
References ActionData, Class::CastTo(), ActionBaseCB::InitActionComponent(), and ActionBaseCB::SetActionData().
| override void CreateConditionComponents | ( | ) |
Definition at line 17 of file actiondetach.c.
| override GetInputType | ( | ) |
Definition at line 28 of file actiondetach.c.
| override bool HasProgress | ( | ) |
Definition at line 33 of file actiondetach.c.
| override bool HasProneException | ( | ) |
Definition at line 23 of file actiondetach.c.
| override void OnExecute | ( | ActionData | action_data | ) |
Definition at line 65 of file actiondetach.c.
References ActionData, ActionBase::ClearActionJuncture(), g_Game, and ActionManagerClient::UnlockInventory().
| DetachActionData m_ItemName = "" |
Referenced by GetItemName(), and RadialQuickbarItem().