Dayz Build 1.29.163047, Scripts Rev. 123548
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actiondetach.c File Reference

Go to the source code of this file.

Data Structures

class  DetachActionData

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
void ActionDetach ()
override void CreateAndSetupActionCallback (ActionData action_data)
override void CreateConditionComponents ()
override GetInputType ()
override bool HasProgress ()
override bool HasProneException ()
override void OnExecute (ActionData action_data)

Variables

DetachActionData m_ItemName = ""

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 38 of file actiondetach.c.

References ActionTarget, and ItemBase::IsTakeable().

◆ ActionDetach()

◆ CreateAndSetupActionCallback()

override void CreateAndSetupActionCallback ( ActionData action_data)

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 17 of file actiondetach.c.

◆ GetInputType()

override GetInputType ( )

Definition at line 28 of file actiondetach.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 33 of file actiondetach.c.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 23 of file actiondetach.c.

◆ OnExecute()

override void OnExecute ( ActionData action_data)

Variable Documentation

◆ m_ItemName

DetachActionData m_ItemName = ""

Referenced by GetItemName(), and RadialQuickbarItem().