Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | DetachActionData |
Functions | |
void | ActionDetach () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override void | OnExecuteClient (ActionData action_data) |
override void | CreateAndSetupActionCallback (ActionData action_data) |
Variables | |
DetachActionData | m_ItemName = "" |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 38 of file actiondetach.c.
void ActionDetach | ( | ) |
Definition at line 10 of file actiondetach.c.
override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
Definition at line 87 of file actiondetach.c.
override void CreateConditionComponents | ( | ) |
Definition at line 17 of file actiondetach.c.
override GetInputType | ( | ) |
Definition at line 28 of file actiondetach.c.
override bool HasProgress | ( | ) |
Definition at line 33 of file actiondetach.c.
override bool HasProneException | ( | ) |
Definition at line 23 of file actiondetach.c.
override void OnExecuteClient | ( | ActionData | action_data | ) |
Definition at line 78 of file actiondetach.c.
override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 65 of file actiondetach.c.
DetachActionData m_ItemName = "" |