Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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displayelementbadge.c
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1
class
DisplayElementBadge
extends
DisplayElementBase
2
{
3
void
SetLevel
(
int
level)
4
{
5
SetValue
(level);
6
}
7
8
override
void
UpdateHUD
()
9
{
10
super.UpdateHUD();
11
m_ModulePlayerStatus
.SetBadge(
m_Key
,
m_Value
);
12
}
13
}
DisplayElementBadge
Definition
badgebleeding.c:2
DisplayElementBase
Definition
displayelementbadge.c:2
DisplayElementBase::SetLevel
void SetLevel(int level)
Definition
displayelementbadge.c:3
DisplayElementBase::UpdateHUD
override void UpdateHUD()
Definition
displayelementbadge.c:8
m_Key
string m_Key
Definition
enentity.c:807
m_Value
string m_Value
Definition
enentity.c:808
m_ModulePlayerStatus
PluginPlayerStatus m_ModulePlayerStatus
max 32 synced modifiers supported, 0 == no sync
Definition
modifierbase.c:29
SetValue
override void SetValue(int value, bool fire_event=true)
Definition
optionselectormultistate.c:233
Games
Dayz
scripts
4_world
classes
virtualhud
displayelementbadge.c
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