Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
decraftghilliehood.c
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1 class DeCraftGhillieHood extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_breakdown0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = -1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = -1;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 
24  //----------------------------------------------------------------------------------------------------------------------
25 
26  //INGREDIENTS
27  //ingredient 1
28  InsertIngredient(0,"GhillieHood_Tan");//you can insert multiple ingredients this way
29  InsertIngredient(0,"GhillieHood_Woodland");//you can insert multiple ingredients this way
30  InsertIngredient(0,"GhillieHood_Mossy");//you can insert multiple ingredients this way
31 
32  m_IngredientAddHealth[0] = 0;// 0 = do nothing
33  m_IngredientSetHealth[0] = -1; // -1 = do nothing
34  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
35  m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
36  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
37 
38  //ingredient 2
39  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
40  InsertIngredient(1,"KukriKnife");
41  InsertIngredient(1,"FangeKnife");
42  InsertIngredient(1,"Hacksaw");
43  InsertIngredient(1,"HandSaw");
44  InsertIngredient(1,"KitchenKnife");
45  InsertIngredient(1,"SteakKnife");
46  InsertIngredient(1,"HayHook");
47  InsertIngredient(1,"StoneKnife");
48  InsertIngredient(1,"Cleaver");
49  InsertIngredient(1,"CombatKnife");
50  InsertIngredient(1,"HuntingKnife");
51  InsertIngredient(1,"Machete");
52  InsertIngredient(1,"CrudeMachete");
53  InsertIngredient(1,"OrientalMachete");
54  InsertIngredient(1,"Screwdriver");
55  InsertIngredient(1,"Crowbar");
56  InsertIngredient(1,"Pickaxe");
57  InsertIngredient(1,"WoodAxe");
58  InsertIngredient(1,"Hatchet");
59  InsertIngredient(1,"FirefighterAxe");
60  InsertIngredient(1,"Sword");
61  InsertIngredient(1,"AK_Bayonet");
62  InsertIngredient(1,"M9A1_Bayonet");
63  InsertIngredient(1,"Mosin_Bayonet");
64  InsertIngredient(1,"SKS_Bayonet");
65  InsertIngredient(1,"BoneKnife");
66 
67  m_IngredientAddHealth[1] = -5;// 0 = do nothing
68  m_IngredientSetHealth[1] = -1; // -1 = do nothing
69  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
70  m_IngredientDestroy[1] = false;// false = do nothing
71  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
72 
73  //----------------------------------------------------------------------------------------------------------------------
74 
75  //result1
76  AddResult("Netting");//add results here
77 
78  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
79  m_ResultSetQuantity[0] = 1;//-1 = do nothing
80  m_ResultSetHealth[0] = -1;//-1 = do nothing
81  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
82  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
83  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
84  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
85  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
86 
87  //result2
88  AddResult("BurlapStrip");//add results here
89 
90  m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
91  m_ResultSetQuantity[1] = 1;// -1 = do nothing
92  m_ResultSetHealth[1] = -1;// -1 = do nothing
93  m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
94  m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
95  m_ResultToInventory[1] = false;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
96  m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
97  m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
98  //----------------------------------------------------------------------------------------------------------------------
99  }
100 
101  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
102  {
103  return true;
104  }
105 
106  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
107  {
108  Debug.Log("Recipe Do method called","recipes");
109  }
110 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
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RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Debug
Definition: debug.c:13