Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
decraftghillieattachment.c
Go to the documentation of this file.
1 class DeCraftGhillieAttachment extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_breakdown0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = -1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = -1;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23  //----------------------------------------------------------------------------------------------------------------------
24 
25  //INGREDIENTS
26  //ingredient 1
27  InsertIngredient(0,"GhillieAtt_Tan");//you can insert multiple ingredients this way
28  InsertIngredient(0,"GhillieAtt_Woodland");//you can insert multiple ingredients this way
29  InsertIngredient(0,"GhillieAtt_Mossy");//you can insert multiple ingredients this way
30 
31  m_IngredientAddHealth[0] = 0;// 0 = do nothing
32  m_IngredientSetHealth[0] = -1; // -1 = do nothing
33  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
34  m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
35  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
36 
37  //ingredient 2
38  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
39  InsertIngredient(1,"KukriKnife");
40  InsertIngredient(1,"FangeKnife");
41  InsertIngredient(1,"Hacksaw");
42  InsertIngredient(1,"HandSaw");
43  InsertIngredient(1,"KitchenKnife");
44  InsertIngredient(1,"SteakKnife");
45  InsertIngredient(1,"HayHook");
46  InsertIngredient(1,"StoneKnife");
47  InsertIngredient(1,"Cleaver");
48  InsertIngredient(1,"CombatKnife");
49  InsertIngredient(1,"HuntingKnife");
50  InsertIngredient(1,"Machete");
51  InsertIngredient(1,"CrudeMachete");
52  InsertIngredient(1,"OrientalMachete");
53  InsertIngredient(1,"Screwdriver");
54  InsertIngredient(1,"Crowbar");
55  InsertIngredient(1,"Pickaxe");
56  InsertIngredient(1,"WoodAxe");
57  InsertIngredient(1,"Hatchet");
58  InsertIngredient(1,"FirefighterAxe");
59  InsertIngredient(1,"Sword");
60  InsertIngredient(1,"AK_Bayonet");
61  InsertIngredient(1,"M9A1_Bayonet");
62  InsertIngredient(1,"Mosin_Bayonet");
63  InsertIngredient(1,"SKS_Bayonet");
64  InsertIngredient(1,"BoneKnife");
65 
66  m_IngredientAddHealth[1] = -5;// 0 = do nothing
67  m_IngredientSetHealth[1] = -1; // -1 = do nothing
68  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
69  m_IngredientDestroy[1] = false;// false = do nothing
70  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
71 
72  //----------------------------------------------------------------------------------------------------------------------
73 
74  //result1
75  AddResult("Netting");//add results here
76 
77  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
78  m_ResultSetQuantity[0] = 1;//-1 = do nothing
79  m_ResultSetHealth[0] = -1;//-1 = do nothing
80  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
81  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
82  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
83  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
84  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
85 
86  //result2
87  AddResult("BurlapStrip");//add results here
88 
89  m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
90  m_ResultSetQuantity[1] = 1;// -1 = do nothing
91  m_ResultSetHealth[1] = -1;// -1 = do nothing
92  m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
93  m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
94  m_ResultToInventory[1] = false;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
95  m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
96  m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
97  //----------------------------------------------------------------------------------------------------------------------
98  }
99 
100  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
101  {
102  return true;
103  }
104 
105  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
106  {
107  Debug.Log("Recipe Do method called","recipes");
108  }
109 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
Definition: bioslobbyservice.c:35
RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Debug
Definition: debug.c:13