Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
decraftarmband.c
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1 //redundant in addition to 'CraftRag' recipe
2 
3 class DeCraftArmband extends RecipeBase
4 {
5  override void Init()
6  {
7  m_Name = "#STR_breakdown0";
8  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
9  m_AnimationLength = 1;//animation length in relative time units
10  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
11 
12  //conditions
13  m_MinDamageIngredient[0] = -1;
14  m_MaxDamageIngredient[0] = 3;
15  m_MinQuantityIngredient[0] = -1;
16  m_MaxQuantityIngredient[0] = -1;
17 
18  m_MinDamageIngredient[1] = -1;
19  m_MaxDamageIngredient[1] = 3;
20  m_MinQuantityIngredient[1] = -1;
21  m_MaxQuantityIngredient[1] = -1;
22 
23 
24  //ingredient 1
25  InsertIngredient(0,"Armband_ColorBase");//you can insert multiple ingredients this way
26 
27  m_IngredientAddHealth[0] = 0;
28  m_IngredientSetHealth[0] = -1; // -1 = do nothing
29  m_IngredientAddQuantity[0] = -1;
30  m_IngredientDestroy[0] = 0;
31  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
32 
33  //ingredient 2
34  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
35  InsertIngredient(1,"KukriKnife");
36  InsertIngredient(1,"FangeKnife");
37  InsertIngredient(1,"Hacksaw");
38  InsertIngredient(1,"HandSaw");
39  InsertIngredient(1,"KitchenKnife");
40  InsertIngredient(1,"SteakKnife");
41  InsertIngredient(1,"HayHook");
42  InsertIngredient(1,"StoneKnife");
43  InsertIngredient(1,"Cleaver");
44  InsertIngredient(1,"CombatKnife");
45  InsertIngredient(1,"HuntingKnife");
46  InsertIngredient(1,"Machete");
47  InsertIngredient(1,"CrudeMachete");
48  InsertIngredient(1,"OrientalMachete");
49  InsertIngredient(1,"Screwdriver");
50  InsertIngredient(1,"Crowbar");
51  InsertIngredient(1,"Pickaxe");
52  InsertIngredient(1,"WoodAxe");
53  InsertIngredient(1,"Hatchet");
54  InsertIngredient(1,"FirefighterAxe");
55  InsertIngredient(1,"Sword");
56  InsertIngredient(1,"AK_Bayonet");
57  InsertIngredient(1,"M9A1_Bayonet");
58  InsertIngredient(1,"Mosin_Bayonet");
59  InsertIngredient(1,"SKS_Bayonet");
60  InsertIngredient(1,"BoneKnife");
61 
62  m_IngredientAddHealth[1] = -5;
63  m_IngredientSetHealth[1] = -1; // -1 = do nothing
64  m_IngredientAddQuantity[1] = 0;
65  m_IngredientDestroy[1] = 0;
66  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
67 
68  // crafting multiple results
69 
70 
71  AddResult("Rag");//single result
72 
73  m_ResultSetFullQuantity[0] = 0;
74  m_ResultSetQuantity[0] = 1;
75  m_ResultSetHealth[0] = -1;
76  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
77  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
78  m_ResultToInventory[0] = -2;
79  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
80  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
81  }
82 
83  override bool CanDo(ItemBase ingredients[], PlayerBase player)
84  {
85  return true;
86  }
87 
88  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
89  {
90  Debug.Log("Recipe Do method called","recipes");
91  }
92 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
Definition: bioslobbyservice.c:35
RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Debug
Definition: debug.c:13