8 m_IsInstaRecipe =
false;
13 m_MinDamageIngredient[0] = -1;
14 m_MaxDamageIngredient[0] = 3;
15 m_MinQuantityIngredient[0] = -1;
16 m_MaxQuantityIngredient[0] = -1;
18 m_MinDamageIngredient[1] = -1;
19 m_MaxDamageIngredient[1] = 3;
20 m_MinQuantityIngredient[1] = -1;
21 m_MaxQuantityIngredient[1] = -1;
25 InsertIngredient(0,
"Armband_ColorBase");
27 m_IngredientAddHealth[0] = 0;
28 m_IngredientSetHealth[0] = -1;
29 m_IngredientAddQuantity[0] = -1;
30 m_IngredientDestroy[0] = 0;
31 m_IngredientUseSoftSkills[1] =
false;
34 InsertIngredient(1,
"Sickle");
35 InsertIngredient(1,
"KukriKnife");
36 InsertIngredient(1,
"FangeKnife");
37 InsertIngredient(1,
"Hacksaw");
38 InsertIngredient(1,
"HandSaw");
39 InsertIngredient(1,
"KitchenKnife");
40 InsertIngredient(1,
"SteakKnife");
41 InsertIngredient(1,
"HayHook");
42 InsertIngredient(1,
"StoneKnife");
43 InsertIngredient(1,
"Cleaver");
44 InsertIngredient(1,
"CombatKnife");
45 InsertIngredient(1,
"HuntingKnife");
46 InsertIngredient(1,
"Machete");
47 InsertIngredient(1,
"CrudeMachete");
48 InsertIngredient(1,
"OrientalMachete");
49 InsertIngredient(1,
"Screwdriver");
50 InsertIngredient(1,
"Crowbar");
51 InsertIngredient(1,
"Pickaxe");
52 InsertIngredient(1,
"WoodAxe");
53 InsertIngredient(1,
"Hatchet");
54 InsertIngredient(1,
"FirefighterAxe");
55 InsertIngredient(1,
"Sword");
56 InsertIngredient(1,
"AK_Bayonet");
57 InsertIngredient(1,
"M9A1_Bayonet");
58 InsertIngredient(1,
"Mosin_Bayonet");
59 InsertIngredient(1,
"SKS_Bayonet");
60 InsertIngredient(1,
"BoneKnife");
62 m_IngredientAddHealth[1] = -5;
63 m_IngredientSetHealth[1] = -1;
64 m_IngredientAddQuantity[1] = 0;
65 m_IngredientDestroy[1] = 0;
66 m_IngredientUseSoftSkills[1] =
true;
73 m_ResultSetFullQuantity[0] = 0;
74 m_ResultSetQuantity[0] = 1;
75 m_ResultSetHealth[0] = -1;
76 m_ResultInheritsHealth[0] = 0;
77 m_ResultInheritsColor[0] = -1;
78 m_ResultToInventory[0] = -2;
79 m_ResultUseSoftSkills[0] =
false;
80 m_ResultReplacesIngredient[0] = -1;
90 Debug.Log(
"Recipe Do method called",
"recipes");