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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | DayZPlayerCameraBase |
| this is main camera class More... | |
Functions | |
| class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase | DayZPlayerCamera1stPersonUnconscious (DayZPlayer pPlayer, HumanInputController pInput) |
| void | DayZPlayerCamera1stPerson (DayZPlayer pPlayer, HumanInputController pInput) |
| override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
| override void | OnUpdate (float pDt, out DayZPlayerCameraResult pOutResult) |
| override vector | GetBaseAngles () |
| override vector | GetAdditiveAngles () |
| override string | GetCameraName () |
Variables | |
| protected int | m_iBoneIndex |
| main bone More... | |
| protected vector | m_OffsetLS |
| position offset More... | |
| protected float | m_fUpDownAngle |
| up down angle in rad More... | |
| protected float | m_fUpDownAngleAdd |
| up down angle in rad More... | |
| protected float | m_fLeftRightAngle |
| left right angle in rad (in freelook only) More... | |
| protected float | m_fLeftRightAngleAdd |
| left right angle in rad (in freelook only) More... | |
| void DayZPlayerCamera1stPersonUnconscious::DayZPlayerCamera1stPerson | ( | DayZPlayer | pPlayer, |
| HumanInputController | pInput | ||
| ) |
Definition at line 9 of file dayzplayercamera1stperson.c.
| class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious | ( | DayZPlayer | pPlayer, |
| HumanInputController | pInput | ||
| ) |
Definition at line 104 of file dayzplayercamera1stperson.c.
| override vector DayZPlayerCamera1stPersonUnconscious::GetAdditiveAngles | ( | ) |
Definition at line 72 of file dayzplayercamera1stperson.c.
| override vector DayZPlayerCamera1stPersonUnconscious::GetBaseAngles | ( | ) |
Definition at line 63 of file dayzplayercamera1stperson.c.
| override string DayZPlayerCamera1stPersonUnconscious::GetCameraName | ( | ) |
Definition at line 81 of file dayzplayercamera1stperson.c.
| override void DayZPlayerCamera1stPersonUnconscious::OnActivate | ( | DayZPlayerCamera | pPrevCamera, |
| DayZPlayerCameraResult | pPrevCameraResult | ||
| ) |
Definition at line 22 of file dayzplayercamera1stperson.c.
| override void DayZPlayerCamera1stPersonUnconscious::OnUpdate | ( | float | pDt, |
| out DayZPlayerCameraResult | pOutResult | ||
| ) |
update angles from input
Definition at line 39 of file dayzplayercamera1stperson.c.
| protected float m_fLeftRightAngle |
left right angle in rad (in freelook only)
Definition at line 91 of file dayzplayercamera1stperson.c.
| protected float m_fLeftRightAngleAdd |
left right angle in rad (in freelook only)
Definition at line 92 of file dayzplayercamera1stperson.c.
| protected float m_fUpDownAngle |
up down angle in rad
Definition at line 89 of file dayzplayercamera1stperson.c.
| protected float m_fUpDownAngleAdd |
up down angle in rad
Definition at line 90 of file dayzplayercamera1stperson.c.
| protected int m_iBoneIndex |
main bone
Definition at line 86 of file dayzplayercamera1stperson.c.
| protected vector m_OffsetLS |
position offset
Definition at line 87 of file dayzplayercamera1stperson.c.