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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | DayZPlayerCameraResult () |
| cannot be instanced from script (always created from C++) | |
| void | ~DayZPlayerCameraResult () |
| cannot be instanced from script (always created from C++) | |
Private Attributes | |
| bool | m_bOwnerTMOverride |
| The world space transform of the owner to the camera. | |
| bool | m_bUpdateEveryFrame |
| Whether the camera updates the next frame or blends with next character update. | |
| bool | m_bUpdateWhenBlendOut |
| true - camera is updated when blending to new camera (Ironsights == false) | |
| vector | m_CameraTM [4] |
| transformation matrix - pos + orient of the camera | |
| IEntity | m_CollisionIgnoreEntity |
| ignore entity in 3rd person camera collision solver | |
| float | m_fDistance |
| camera distance (external cameras only) | |
| float | m_fFovAbsolute |
| fov absolute value override - -1.0 default, if set - overrides absolute fov setting | |
| float | m_fFovMultiplier |
| fov multiplier - 1.0 default - used for modifying fov - | |
| float | m_fIgnoreParentPitch |
| 1 - resets base transforms pitch | |
| float | m_fIgnoreParentRoll |
| 1 - resets base transforms roll | |
| float | m_fIgnoreParentYaw |
| 1 - resets base transforms yaw | |
| float | m_fInsideCamera |
| 0 not used, 1 - pos, 2 - rot, 3 - pos+rot applied as a parent to m_CameraTM, 4 as 3 but cam aligned with Y | |
| float | m_fNearPlane |
| nearplane distance | |
| float | m_fPositionModelSpace |
| 0.0 position is in heading space, 1.0 position is in model space | |
| float | m_fPredictCollisionRadius |
| sphere radius used for collision prediction | |
| float | m_fShootFromCamera |
| 1(default) - uses shoot from camera (+aiming sway), 0 pure weapon shoot (ironsights == 0) | |
| float | m_fUseHeading |
| 0..1 (0 uses direct dir returned, 1 uses heading from player) | |
| int | m_iDirectBone |
| -1 no bone, >= 0 - bone index camera is bound to, m_CameraTM is offset to the bone | |
| int | m_iDirectBoneMode |
| vector | m_OwnerTM [4] |
| override automatically calculated owner transform during rendering (default - false) | |
Definition at line 11 of file dayzplayer.c.
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inlineprivate |
cannot be instanced from script (always created from C++)
Definition at line 39 of file dayzplayer.c.
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inlineprivate |
cannot be instanced from script (always created from C++)
Definition at line 44 of file dayzplayer.c.
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private |
The world space transform of the owner to the camera.
Definition at line 34 of file dayzplayer.c.
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Whether the camera updates the next frame or blends with next character update.
Definition at line 31 of file dayzplayer.c.
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true - camera is updated when blending to new camera (Ironsights == false)
Definition at line 26 of file dayzplayer.c.
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transformation matrix - pos + orient of the camera
Definition at line 14 of file dayzplayer.c.
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ignore entity in 3rd person camera collision solver
Definition at line 36 of file dayzplayer.c.
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camera distance (external cameras only)
Definition at line 19 of file dayzplayer.c.
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fov absolute value override - -1.0 default, if set - overrides absolute fov setting
Definition at line 16 of file dayzplayer.c.
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fov multiplier - 1.0 default - used for modifying fov -
Definition at line 15 of file dayzplayer.c.
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1 - resets base transforms pitch
Definition at line 29 of file dayzplayer.c.
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1 - resets base transforms roll
Definition at line 28 of file dayzplayer.c.
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1 - resets base transforms yaw
Definition at line 30 of file dayzplayer.c.
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0 not used, 1 - pos, 2 - rot, 3 - pos+rot applied as a parent to m_CameraTM, 4 as 3 but cam aligned with Y
0..1 (0 normal lod, 1 inside lod), >0.7 -> inside
Definition at line 25 of file dayzplayer.c.
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nearplane distance
Definition at line 17 of file dayzplayer.c.
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0.0 position is in heading space, 1.0 position is in model space
Definition at line 18 of file dayzplayer.c.
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sphere radius used for collision prediction
Definition at line 21 of file dayzplayer.c.
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1(default) - uses shoot from camera (+aiming sway), 0 pure weapon shoot (ironsights == 0)
Definition at line 27 of file dayzplayer.c.
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0..1 (0 uses direct dir returned, 1 uses heading from player)
Definition at line 20 of file dayzplayer.c.
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-1 no bone, >= 0 - bone index camera is bound to, m_CameraTM is offset to the bone
Definition at line 23 of file dayzplayer.c.
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Definition at line 24 of file dayzplayer.c.
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override automatically calculated owner transform during rendering (default - false)
Definition at line 33 of file dayzplayer.c.