Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
craftarmbandrag.c
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1 class CraftArmbandRag extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_craftarmband0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1.5;//animation length in relative time units
8  m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;
12  m_MaxDamageIngredient[0] = 3;
13  m_MinQuantityIngredient[0] = 1;
14  m_MaxQuantityIngredient[0] = -1;
15 
16  m_MinDamageIngredient[1] = -1;
17  m_MaxDamageIngredient[1] = 3;
18  m_MinQuantityIngredient[1] = -1;
19  m_MaxQuantityIngredient[1] = -1;
20 
21 
22  //ingredient 1
23  InsertIngredientEx(0,"Rag" , "ImprovisedCloth_craft");//you can insert multiple ingredients this way
24 
25  m_IngredientAddHealth[0] = 0;
26  m_IngredientSetHealth[0] = -1; // -1 = do nothing
27  m_IngredientAddQuantity[0] = -1;
28  m_IngredientDestroy[0] = 0;
29  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30 
31  //ingredient 2
32  InsertIngredient(1,"SewingKit");//you can insert multiple ingredients this way
33 
34  m_IngredientAddHealth[1] = -5;
35  m_IngredientSetHealth[1] = -1; // -1 = do nothing
36  m_IngredientAddQuantity[1] = 0;
37  m_IngredientDestroy[1] = 0;
38  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
39 
40  // crafting multiple results
41  //AddResult("CombatKnife");//additional results, must be processed individually in Do method (as "results" parameter)
42 
43 
44  AddResult("Armband_White");//single result
45 
46  m_ResultSetFullQuantity[0] = 0;
47  m_ResultSetQuantity[0] = -1;
48  m_ResultSetHealth[0] = -1;
49  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
50  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
51  m_ResultToInventory[0] = -2;
52  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
53  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
54  }
55 
56  override bool CanDo(ItemBase ingredients[], PlayerBase player)
57  {
58  return true;
59  }
60 
61  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
62  {
63  Debug.Log("Recipe Do method called","recipes");
64  }
65 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
Definition: spookyareamisc.c:13
m_Name
string m_Name
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RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
Definition: uihintpanel.c:46
CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >
Debug
Definition: debug.c:13