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TestHarness Class Reference

Collection and main interface of the Testing framework. More...

Inheritance diagram for TestHarness:
Managed

Static Private Member Functions

proto static native TestSuite ActiveSuite ()
 Returns currently active TestSuite or null when none is active.
proto static native void Begin ()
 Starts up the testing process and initializes the structures.
proto static native void End ()
 Finalizes the testing process.
proto static native bool Finished ()
 Returns true when all tests and suites finished.
proto static native int GetNSuites ()
 Returns number of test suites.
proto static native TestSuite GetSuite (int handle)
 Returns a test suite.
static proto string Report ()
 Generates a xml report.
proto static native bool Run ()
 Starts the testing process. Returns true when all tests have finished. If some of them are still in progress false is reported.

Additional Inherited Members

Private Member Functions inherited from Managed
void ~IntroSceneCharacter ()
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
void CharacterUnload ()
void CheckBlood ()
void CheckHealth ()
void CheckValues ()
void CreateDefaultCharacter ()
void CreateNewCharacter ()
void CreateNewCharacterById (int character_id)
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
void CreateNewCharacterRandom ()
bool DataInitialized ()
void ForceStop ()
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
float GetBlood ()
ECharGender GetCharacterGender ()
int GetCharacterID ()
string GetCharacterName ()
string GetCharacterNameById (int char_id)
PlayerBase GetCharacterObj ()
TStringArray GetCharGenderList ()
TStringArray GetCharList (ECharGender gender)
TStringArray GetCharPantsList ()
TStringArray GetCharShirtsList ()
TStringArray GetCharShoesList ()
bool GetEndNow ()
float GetHealth ()
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
void GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort)
int GetNextCharacterID ()
vector GetPosition ()
int GetPrevCharacterID ()
int GetSeverity ()
array< ref WidgetGetWidgetSet ()
int GetWidgetSetID ()
int GetWidgetSetType ()
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
void Init ()
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
void InitIndicator (vector position)
void IntroSceneCharacter ()
bool IsCharacterFemale ()
bool IsDefaultCharacter ()
bool IsRunningDrops ()
 Are any drops currently being animated?
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
void OnRPC (ParamsReadContext ctx)
void OnScheduledTick (float deltatime)
void ReceiveValue (int value_type, float value)
void RegisterData (Param p)
void ResetIndicator ()
void ResetSequence ()
void SaveCharName (string name)
void SaveDefaultCharacter ()
void SendInitValues ()
 Sends values on object creation.
void SendValue (int value_type, float value)
void SetAttachment (string type, int slot)
void SetCharacterGender (ECharGender gender)
void SetCharacterID (int char_id)
void SetToDefaultCharacter ()
void SetupPlayerName (bool new_name)
void ShowDebugValues (bool show)
void StartRunningDrops ()
void StopIndicator (bool instant=false)
void TransferValues (PlayerBase player)
void TrySpawnNextDrop ()
void Update (float timeSlice)
void Update (float timeSlice=0, Param p=null, int handle=-1)
void UpdateVisibility (bool state)
Private Attributes inherited from Managed
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
int m_ActiveDropsCount
float m_AverageFrequency
vector m_BasePosition
MenuData m_CharacterDta
int m_CharacterId
PlayerBase m_CharacterObj
vector m_CharacterPos
vector m_CharacterRot
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
string m_CharacterType
ECharGender m_CharGender
ref TStringArray m_CharGenderList = new TStringArray
ref TStringArray m_CharPantsList = new TStringArray
ref TStringArray m_CharShirtList = new TStringArray
ref TStringArray m_CharShoesList = new TStringArray
ref set< intm_CleanupQueue
int m_CurrentDropProbabilityStep
array< floatm_DropProbabilityArray
int m_DropProbabilityRollsCount
float m_DropSpawnMaxDelay
float m_DropSpawnMinDelay
int m_DropSpawnsQueued
bool m_EndNow = false
bool m_Initialized
bool m_InitialSyncSent
bool m_IsRunning = false
float m_LastDropSpawnTime
Widget m_LayoutRoot
GameplayEffectsDataBleeding m_ParentMetaData
float m_SequenceDuration
float m_SequenceTick
int m_Severity
int m_SourceID
bool m_Terminating = false
float m_TimeElapsedSequence
float m_TimeElapsedTotal
int m_Type
ref array< ref Widgetm_WidgetArray
int m_WidgetSetIdentifier

Detailed Description

Collection and main interface of the Testing framework.

Definition at line 137 of file testingframework.c.

Member Function Documentation

◆ ActiveSuite()

proto static native TestSuite ActiveSuite ( )
staticprivate

Returns currently active TestSuite or null when none is active.

◆ Begin()

proto static native void Begin ( )
staticprivate

Starts up the testing process and initializes the structures.

Referenced by AutotestRunner::Start().

◆ End()

proto static native void End ( )
staticprivate

Finalizes the testing process.

Referenced by AutotestRunner::Update().

◆ Finished()

proto static native bool Finished ( )
staticprivate

Returns true when all tests and suites finished.

Referenced by AutotestRunner::Update().

◆ GetNSuites()

proto static native int GetNSuites ( )
staticprivate

Returns number of test suites.

Referenced by AutotestRunner::Start().

◆ GetSuite()

proto static native TestSuite GetSuite ( int handle)
staticprivate

Returns a test suite.

Referenced by AutotestRunner::Start().

◆ Report()

proto string Report ( )
staticprivate

Generates a xml report.

Referenced by AutotestRunner::Update().

◆ Run()

proto static native bool Run ( )
staticprivate

Starts the testing process. Returns true when all tests have finished. If some of them are still in progress false is reported.

Referenced by AutotestRunner::Update().


The documentation for this class was generated from the following file: