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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Static Protected Member Functions | |
| static void | OnGameplayDataHandlerLoad () |
| static void | SpawnObject (ITEM_SpawnerObject item) |
| static void | SpawnObjects () |
| static bool | ValidatePath (string path) |
Static Protected Attributes | |
| static const ref TStringArray | VALID_PATHS |
Definition at line 1 of file objectspawner.c.
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inlinestaticprotected |
Definition at line 71 of file objectspawner.c.
References g_Game, and SpawnObjects().
Referenced by CGame::GlobalsInit().
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inlinestaticprotected |
Definition at line 33 of file objectspawner.c.
References vector::ArrayToVec(), string::Contains(), ECE_CREATEPHYSICS, ECE_DYNAMIC_PERSISTENCY, ECE_NOLIFETIME, ECE_SETUP, ECE_UPDATEPATHGRAPH, ITEM_SpawnerObject::enableCEPersistency, g_Game, ITEM_SpawnerObject::name, ITEM_SpawnerObject::pos, PrintToRPT(), RF_IGNORE, ITEM_SpawnerObject::scale, ValidatePath(), and ITEM_SpawnerObject::ypr.
Referenced by SpawnObjects().
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inlinestaticprotected |
Definition at line 11 of file objectspawner.c.
References ErrorEx, CfgGameplayHandler::GetObjectSpawnersArr(), ObjectSpawnerJson::Objects, path, and SpawnObject().
Referenced by OnGameplayDataHandlerLoad().
Definition at line 81 of file objectspawner.c.
References path, PrintToRPT(), and VALID_PATHS.
Referenced by SpawnObject().
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staticprotected |
Definition at line 3 of file objectspawner.c.
Referenced by ValidatePath().