Dayz Build 1.29.163047, Scripts Rev. 123548
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ObjectSpawnerHandler Class Reference

Static Protected Member Functions

static void OnGameplayDataHandlerLoad ()
static void SpawnObject (ITEM_SpawnerObject item)
static void SpawnObjects ()
static bool ValidatePath (string path)

Static Protected Attributes

static const ref TStringArray VALID_PATHS

Detailed Description

Definition at line 1 of file objectspawner.c.

Member Function Documentation

◆ OnGameplayDataHandlerLoad()

void OnGameplayDataHandlerLoad ( )
inlinestaticprotected

Definition at line 71 of file objectspawner.c.

References g_Game, and SpawnObjects().

Referenced by CGame::GlobalsInit().

◆ SpawnObject()

◆ SpawnObjects()

void SpawnObjects ( )
inlinestaticprotected

◆ ValidatePath()

bool ValidatePath ( string path)
inlinestaticprotected

Definition at line 81 of file objectspawner.c.

References path, PrintToRPT(), and VALID_PATHS.

Referenced by SpawnObject().

Field Documentation

◆ VALID_PATHS

const ref TStringArray VALID_PATHS
staticprotected
Initial value:
= {
"DZ\\plants","DZ\\plants_bliss", "DZ\\plants_sakhal",
"DZ\\rocks", "DZ\\rocks_bliss", "DZ\\rocks_sakhal",
"DZ/plants","DZ/plants_bliss", "DZ/plants_sakhal",
"DZ/rocks", "DZ/rocks_bliss", "DZ/rocks_sakhal",
}

Definition at line 3 of file objectspawner.c.

Referenced by ValidatePath().


The documentation for this class was generated from the following file: