Dayz Build 1.29.163047, Scripts Rev. 123548
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Land_Underground_Stairs_Exit Class Reference
Inheritance diagram for Land_Underground_Stairs_Exit:
Land_Underground_EntranceBase

Private Member Functions

void Land_Underground_Stairs_Exit ()
override void CleanUpOnClosedClient ()
override void CreateLights ()
override float GetOpeningTime ()
override void HandleAudioPlayback (EUndegroundEntranceState newState, EUndegroundEntranceState prevState)
override void OnDoorStateChangedServer (EUndegroundEntranceState newState)
void SoundEnded (Effect eff)

Private Attributes

const string CLOSING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Close_Loop_SoundSet"
const string CLOSING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Close_Start_SoundSet"
const string CLOSING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Close_End_SoundSet"
const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"
EffectSound m_CloseSoundIn
EffectSound m_CloseSoundLoop
EffectSound m_CloseSoundOut
EffectSound m_LockingSound
EffectSound m_OpenSoundIn
EffectSound m_OpenSoundOut
const string OPENING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Open_Loop_SoundSet"
const string OPENING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Open_Start_SoundSet"
const string OPENING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Open_End_SoundSet"

Detailed Description

Definition at line 1 of file land_underground_stairs_exit.c.

Constructor & Destructor Documentation

◆ Land_Underground_Stairs_Exit()

void Land_Underground_Stairs_Exit ( )
inlineprivate

Member Function Documentation

◆ CleanUpOnClosedClient()

override void CleanUpOnClosedClient ( )
inlineprivate

◆ CreateLights()

◆ GetOpeningTime()

override float GetOpeningTime ( )
inlineprivate

◆ HandleAudioPlayback()

◆ OnDoorStateChangedServer()

◆ SoundEnded()

void SoundEnded ( Effect eff)
inlineprivate

Field Documentation

◆ CLOSING_SOUNDSET_LOOP

const string CLOSING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Close_Loop_SoundSet"
private

Definition at line 19 of file land_underground_stairs_exit.c.

Referenced by SoundEnded().

◆ CLOSING_SOUNDSET_LOOP_IN

const string CLOSING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Close_Start_SoundSet"
private

Definition at line 18 of file land_underground_stairs_exit.c.

Referenced by HandleAudioPlayback().

◆ CLOSING_SOUNDSET_LOOP_OUT

const string CLOSING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Close_End_SoundSet"
private

Definition at line 20 of file land_underground_stairs_exit.c.

Referenced by HandleAudioPlayback().

◆ LOCKING_SOUNDSET

const string LOCKING_SOUNDSET = "UndergroundDoor_Lock_SoundSet"
private

Definition at line 13 of file land_underground_stairs_exit.c.

Referenced by HandleAudioPlayback().

◆ m_CloseSoundIn

EffectSound m_CloseSoundIn
private

◆ m_CloseSoundLoop

EffectSound m_CloseSoundLoop
private

◆ m_CloseSoundOut

EffectSound m_CloseSoundOut
private

Definition at line 11 of file land_underground_stairs_exit.c.

Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().

◆ m_LockingSound

EffectSound m_LockingSound
private

Definition at line 3 of file land_underground_stairs_exit.c.

Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().

◆ m_OpenSoundIn

EffectSound m_OpenSoundIn
private

Definition at line 5 of file land_underground_stairs_exit.c.

Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().

◆ m_OpenSoundOut

EffectSound m_OpenSoundOut
private

Definition at line 7 of file land_underground_stairs_exit.c.

Referenced by CleanUpOnClosedClient(), and HandleAudioPlayback().

◆ OPENING_SOUNDSET_LOOP

const string OPENING_SOUNDSET_LOOP = "UndergroundSmallExitDoor_Open_Loop_SoundSet"
private

Definition at line 15 of file land_underground_stairs_exit.c.

◆ OPENING_SOUNDSET_LOOP_IN

const string OPENING_SOUNDSET_LOOP_IN = "UndergroundSmallExitDoor_Open_Start_SoundSet"
private

Definition at line 14 of file land_underground_stairs_exit.c.

Referenced by HandleAudioPlayback().

◆ OPENING_SOUNDSET_LOOP_OUT

const string OPENING_SOUNDSET_LOOP_OUT = "UndergroundSmallExitDoor_Open_End_SoundSet"
private

Definition at line 16 of file land_underground_stairs_exit.c.

Referenced by HandleAudioPlayback().


The documentation for this class was generated from the following file: