Dayz Build 1.29.163047, Scripts Rev. 123548
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FlareSimulation_Green Class Reference
Inheritance diagram for FlareSimulation_Green:
FlareSimulation

Private Member Functions

void FlareSimulation_Green ()
Private Member Functions inherited from FlareSimulation
void FlareSimulation ()
void ~FlareSimulation ()
void CastFlareAINoise (vector position)
void FlareParticleUpdate ()
void OnActivation (Entity flare)
void OnFire (Entity flare)
void OnTermination (Entity flare)
void Simulate (Entity flare)
void TurnOffDistantLight ()

Additional Inherited Members

Private Attributes inherited from FlareSimulation
const float FLARE_SPIN_RADIUS = 0.18
const float FLARE_SPIN_RATE = 1.15
EffectSound m_BurningSound
Entity m_Flare
FlareLight m_FlareLight
vector m_FlarePosition
float m_LastNoiseTime = -1
float m_NoiseTimer = 0
Particle m_ParMainFire
float m_RotationDegrees
vector m_RotationPoint
const float NOISE_DELAY = 5
Static Private Attributes inherited from FlareSimulation
static ref NoiseParams m_NoisePar
int m_ParticleId
 m_ScriptedLight
static const float MAX_FARLIGHT_DIST = 40
static const float MIN_FARLIGHT_DIST = 5

Detailed Description

Definition at line 177 of file flaresimulation.c.

Constructor & Destructor Documentation

◆ FlareSimulation_Green()

void FlareSimulation_Green ( )
inlineprivate

Definition at line 179 of file flaresimulation.c.


The documentation for this class was generated from the following file: