Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionAttachMagazineQuick Class Reference
Inheritance diagram for FirearmActionAttachMagazineQuick:
FirearmActionBase

Private Member Functions

void FirearmActionAttachMagazineQuick ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override GetInputType ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool HasProgress ()
override bool HasTarget ()
override bool InventoryReservation (ActionData action_data)
override bool Post_SetupAction (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void Start (ActionData action_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Detailed Description

Definition at line 225 of file firearmactionattachmagazine.c.

Constructor & Destructor Documentation

◆ FirearmActionAttachMagazineQuick()

void FirearmActionAttachMagazineQuick ( )
inlineprivate

Definition at line 227 of file firearmactionattachmagazine.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 262 of file firearmactionattachmagazine.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 449 of file firearmactionattachmagazine.c.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 444 of file firearmactionattachmagazine.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 439 of file firearmactionattachmagazine.c.

◆ InventoryReservation()

◆ Post_SetupAction()

override bool Post_SetupAction ( ActionData action_data)
inlineprivate

Definition at line 314 of file firearmactionattachmagazine.c.

References ActionData, ActionTarget, g_Game, and vector::Zero.

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Definition at line 269 of file firearmactionattachmagazine.c.

References ActionData.


The documentation for this class was generated from the following file: