Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionAttachMagazine Class Reference
Inheritance diagram for FirearmActionAttachMagazine:
FirearmActionBase

Private Member Functions

void FirearmActionAttachMagazine ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBePerformedFromInventory ()
override bool CanBePerformedFromQuickbar ()
override ActionData CreateActionData ()
override int GetActionCategory ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool InventoryReservation (ActionData action_data)
override bool Post_SetupAction (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void Start (ActionData action_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Detailed Description

Definition at line 11 of file firearmactionattachmagazine.c.

Constructor & Destructor Documentation

◆ FirearmActionAttachMagazine()

void FirearmActionAttachMagazine ( )
inlineprivate

Definition at line 16 of file firearmactionattachmagazine.c.

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 37 of file firearmactionattachmagazine.c.

References ActionData.

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

Definition at line 213 of file firearmactionattachmagazine.c.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

Definition at line 218 of file firearmactionattachmagazine.c.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 42 of file firearmactionattachmagazine.c.

References ActionData.

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

Definition at line 21 of file firearmactionattachmagazine.c.

References AC_SINGLE_USE.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ InventoryReservation()

◆ Post_SetupAction()

override bool Post_SetupAction ( ActionData action_data)
inlineprivate

Definition at line 94 of file firearmactionattachmagazine.c.

References ActionData, and g_Game.

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Definition at line 49 of file firearmactionattachmagazine.c.

References ActionData.


The documentation for this class was generated from the following file: