Dayz Build 1.29.163047, Scripts Rev. 123548
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EffectBoatWaterBack Class Reference
Inheritance diagram for EffectBoatWaterBack:
EffectBoatWaterBase

Protected Member Functions

void EffectBoatWaterBack ()
override void Update (float timeSlice=0)
void UpdateSpeedState (Particle ptc, float speed)

Protected Attributes

const int EMITORS_FAST = 5

Additional Inherited Members

Private Member Functions inherited from EffectBoatWaterBase
override void AttachTo (Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)
void EnableEmitor (Particle ptc, int id, bool enable)
void SetParticleState (int state)
void Update (float timeSlice=0)
void UpdatePosToSeaLevel (float timeSlice=0, float surfaceOffset=0)
void UpdateSpeedState (Particle ptc, float speed)
Private Attributes inherited from EffectBoatWaterBase
BoatScript m_Boat
int m_EmitorCount
vector m_MemPointPos
float m_PosUpdateTimer
int m_SpeedFast
int m_SpeedMedium
int m_SpeedSlow
EBoatSpeed m_SpeedState

Detailed Description

Definition at line 116 of file boatwatereffects.c.

Constructor & Destructor Documentation

◆ EffectBoatWaterBack()

Member Function Documentation

◆ Update()

◆ UpdateSpeedState()

Field Documentation

◆ EMITORS_FAST

const int EMITORS_FAST = 5
protected

Definition at line 118 of file boatwatereffects.c.

Referenced by UpdateSpeedState().


The documentation for this class was generated from the following file: