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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | EffectBoatWaterBack |
| class | EffectBoatWaterBase |
Enumerations | |
| enum | EBoatSpeed { UNSET , SLOWEST , SLOW , MEDIUM , FAST } |
Functions | |
| void | EffectBoatWaterFront () |
| void | EffectBoatWaterSide () |
| override void | Update (float timeSlice=0) |
| void | UpdateSpeedState (Particle ptc, float speed) |
Variables | |
| enum EBoatSpeed | EMITORS_FAST = 9 |
| enum EBoatSpeed |
| Enumerator | |
|---|---|
| UNSET | |
| SLOWEST | |
| SLOW | |
| MEDIUM | |
| FAST | |
Definition at line 1 of file boatwatereffects.c.
| void EffectBoatWaterFront | ( | ) |
Definition at line 14 of file boatwatereffects.c.
References ParticleList::BOAT_WATER_FRONT, and EffectBoatWaterBase::SetParticleState().
Referenced by BoatScript::BoatScript().
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protected |
Definition at line 203 of file boatwatereffects.c.
References ParticleList::BOAT_WATER_SIDE, and EffectBoatWaterBase::SetParticleState().
Referenced by BoatScript::BoatScript().
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protected |
Definition at line 66 of file boatwatereffects.c.
References dBodyGetVelocityAt(), EffectBoatWaterBase::EnableEmitor(), g_Game, GetLocalPosition(), Particle::GetParameterOriginal(), EffectParticle::GetParticle(), Math::InverseLerp(), IsPlaying(), vector::Normalize(), Particle::SetParameter(), Particle::SetParticleParam(), EffectParticle::Stop(), EffectBoatWaterBase::UpdatePosToSeaLevel(), and EffectBoatWaterBase::UpdateSpeedState().
Definition at line 24 of file boatwatereffects.c.
References EffectBoatWaterBase::EnableEmitor().
| EffectBoatWaterBack EMITORS_FAST = 9 |