Dayz Build 1.29.163047, Scripts Rev. 123548
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AnniversaryFireworksLauncherClientEvent Class Reference
Inheritance diagram for AnniversaryFireworksLauncherClientEvent:
FireworksLauncherClientEvent

Protected Member Functions

int GetExplParticleFromSequence ()
void SetupLight (PointLightBase light)
void SpawnSecondaryExplosion ()

Additional Inherited Members

Private Member Functions inherited from FireworksLauncherClientEvent
void FireworksLauncherClientEvent (FireworksLauncher item, int index)
void ~FireworksLauncherClientEvent ()
void CalculateExplosionPosition ()
float GetExplosionDelay ()
float GetExplosionDistance ()
vector GetExplosionPosition ()
string GetExplosionSoundSet ()
int GetExplParticleFromSequence ()
int GetLightDelay ()
int GetSecondaryExplosionCount ()
int GetSecondaryExplosionDelay ()
float GetShotDispersionAngle ()
vector GetShotPos ()
int GetSoundDelay ()
void OnExplode ()
void OnFired ()
void PlayExplosionSound ()
void RequestSecondaryExplosion ()
void SetupLight (PointLightBase light)
void SpawnLight ()
void SpawnSecondaryExplosion ()
Private Attributes inherited from FireworksLauncherClientEvent
string m_Color
ref array< ref FireworksLauncherClientEventBase > m_Events = new array<ref FireworksLauncherClientEventBase>
ExplosionLight m_ExplosionLight
vector m_ExplosionPos
EffectSound m_ExplosionSound
EffectSound m_FireSound
int m_Index
FireworksLauncher m_Item
ParticleSource m_ParticleAfterBurnEnd
ParticleSource m_ParticleExplosion
ParticleSource m_ParticleShot
int m_RemainingExplosions = GetSecondaryExplosionCount()
vector m_ShotDir
ref Timer m_Timer = new Timer()

Detailed Description

Definition at line 1 of file fireworkslauncheranniversary.c.

Member Function Documentation

◆ GetExplParticleFromSequence()

◆ SetupLight()

void SetupLight ( PointLightBase light)
inlineprotected

◆ SpawnSecondaryExplosion()


The documentation for this class was generated from the following file: