Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionTransferLiquid Class Reference

DEPRECATED. More...

Inheritance diagram for ActionTransferLiquid:
ActionContinuousBase

Private Member Functions

void ActionTransferLiquid ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override string GetText ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool HasProneException ()
override void OnEndAnimationLoop (ActionData action_data)
override void OnStartAnimationLoop (ActionData action_data)
override void OnStartClient (ActionData action_data)
override void OnStartServer (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

DEPRECATED.

Definition at line 25 of file actiontransferliquid.c.

Constructor & Destructor Documentation

◆ ActionTransferLiquid()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 55 of file actiontransferliquid.c.

References ActionTarget, and g_Game.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 109 of file actiontransferliquid.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetText()

override string GetText ( )
inlineprivate

Definition at line 46 of file actiontransferliquid.c.

References g_Game.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

Definition at line 41 of file actiontransferliquid.c.

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData action_data)
inlineprivate

Definition at line 163 of file actiontransferliquid.c.

References ActionData, and g_Game.

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData action_data)
inlineprivate

Definition at line 147 of file actiontransferliquid.c.

References ActionData, and g_Game.

◆ OnStartClient()

override void OnStartClient ( ActionData action_data)
inlineprivate

Definition at line 96 of file actiontransferliquid.c.

References ActionData.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 101 of file actiontransferliquid.c.

References ActionData, and g_Game.

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Definition at line 115 of file actiontransferliquid.c.

References ActionData, and Serializer::Write().


The documentation for this class was generated from the following file: