Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionLockAttachment Class Reference
Inheritance diagram for ActionLockAttachment:
ActionContinuousBase

Private Member Functions

void ActionLockAttachment ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnEnd (ActionData action_data)
override void OnEndAnimationLoop (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)
override void OnStartAnimationLoop (ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Private Attributes

const string LOCK_VERSION = "#widget_lock"
string m_Name = LOCK_VERSION
const string UNLOCK_VERSION = "#widget_unlock"

Detailed Description

Definition at line 20 of file actionlockattachment.c.

Constructor & Destructor Documentation

◆ ActionLockAttachment()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 36 of file actionlockattachment.c.

References ActionTarget, LOCK_VERSION, ActionBase::m_Text, and UNLOCK_VERSION.

◆ OnEnd()

override void OnEnd ( ActionData action_data)
inlineprivate

Definition at line 116 of file actionlockattachment.c.

References ActionData, and g_Game.

◆ OnEndAnimationLoop()

override void OnEndAnimationLoop ( ActionData action_data)
inlineprivate

Definition at line 126 of file actionlockattachment.c.

References ActionData, and g_Game.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 138 of file actionlockattachment.c.

References ActionData.

◆ OnStartAnimationLoop()

override void OnStartAnimationLoop ( ActionData action_data)
inlineprivate

Definition at line 104 of file actionlockattachment.c.

References ActionData, and g_Game.

Field Documentation

◆ LOCK_VERSION

const string LOCK_VERSION = "#widget_lock"
private

Definition at line 22 of file actionlockattachment.c.

Referenced by ActionCondition(), and OnActionInfoUpdate().

◆ m_Name

string m_Name = LOCK_VERSION
private

Definition at line 24 of file actionlockattachment.c.

Referenced by ActionCondition().

◆ UNLOCK_VERSION

const string UNLOCK_VERSION = "#widget_unlock"
private

Definition at line 23 of file actionlockattachment.c.

Referenced by ActionCondition(), and OnActionInfoUpdate().


The documentation for this class was generated from the following file: