Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
ActionExtinquishTorchVideo Class Reference
Inheritance diagram for ActionExtinquishTorchVideo:
ActionBase

Private Member Functions

void ActionExtinquishTorchVideo ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool HasTarget ()
override bool IsInstant ()
override void OnStartServer (ActionData action_data)
Private Member Functions inherited from ActionBase
void ActionBase ()
void ActionCleanup (ActionData action_data)
bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
bool ActionConditionContinue (ActionData action_data)
bool AddActionJuncture (ActionData action_data)
void ApplyModifiers (ActionData action_data)
bool Can (PlayerBase player, ActionTarget target, ItemBase item)
bool Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)
bool CanBePerformedFromInventory ()
bool CanBePerformedFromQuickbar ()
bool CanBePerformedWhileChangingStance ()
 Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is performed/executed.
bool CanBeSetFromInventory ()
bool CanBeUsedInFreelook ()
bool CanBeUsedInRestrain ()
bool CanBeUsedInVehicle ()
bool CanBeUsedLeaning ()
bool CanBeUsedOnBack ()
bool CanBeUsedOnLadder ()
bool CanBeUsedRaised ()
bool CanBeUsedSwimming ()
bool CanBeUsedThrowing ()
bool CanBeUsedWithBrokenLegs ()
bool CanContinue (ActionData action_data)
bool CanReceiveAction (ActionTarget target)
bool CanTargetBeInVehicle ()
void ClearActionJuncture (ActionData action_data)
void ClearInventoryReservationEx (ActionData action_data)
ActionData CreateActionData ()
void CreateConditionComponents ()
bool DisplayTargetInActionText ()
 Action will display the content of ActionBase::GetTargetName next to action action name (ActionTargetsCursor::GetActionDesc).
void End (ActionData action_data)
void EndInput (ActionData action_data)
void EndRequest (ActionData action_data)
int GetActionCategory ()
string GetAdminLogMessage (ActionData action_data)
int GetClosestPossibleStance (PlayerBase player, ActionTarget target, ItemBase item)
Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
int GetID ()
ActionInput GetInput ()
 GetInputType ()
float GetProgress (ActionData action_data)
float GetProgressWidgetMultiplier (ActionData action_data)
int GetRefreshReservationTimerValue ()
string GetSoundCategory (ActionData action_data)
float GetSpecialtyWeight ()
int GetStanceMask (PlayerBase player)
int GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item)
int GetState (ActionData action_data)
string GetTargetName (PlayerBase player, ActionTarget target)
 Used to set the name of action target displayed in UI in case ActionBase::DisplayTargetInActionText is true.
string GetText ()
int GetVariantID ()
ActionVariantManager GetVariantManager ()
int GetVariants (out array< ref ActionBase > variants)
int GetVariantsCount ()
void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
bool HasProgress ()
 For UI: hiding of progress bar.
bool HasProneException ()
bool HasTarget ()
 Action is performed on target, not with item itself, when set to true.
bool HasVariants ()
void InformPlayers (PlayerBase player, ActionTarget target, int state)
 DEPRECATED delivers message ids to clients based on given context.
void InitConditionMask ()
void Interrupt (ActionData action_data)
bool InventoryReservation (ActionData action_data)
bool IsBuilding (ActionTarget target)
bool IsDamageDestroyed (ActionTarget target)
bool IsDeploymentAction ()
 Is an action directly related to deployment/advanced placing.
bool IsDrink ()
bool IsEat ()
bool IsFullBody (PlayerBase player)
bool IsFullBodyEx (PlayerBase player, ActionTarget target, ItemBase item)
bool IsInReach (PlayerBase player, ActionTarget target, float maxDistance=1.0)
bool IsInstant ()
bool IsLocal ()
bool IsLockTargetOnUse ()
bool IsShaveSelf ()
bool IsTransport (ActionTarget target)
bool IsUsingProxies ()
 not using plane object - it's using multiple proxies
bool MainItemAlwaysInHands ()
void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
void OnEnd (ActionData action_data)
void OnEndClient (ActionData action_data)
void OnEndInput (ActionData action_data)
void OnEndRequest (ActionData action_data)
void OnEndServer (ActionData action_data)
void OnItemLocationChanged (ItemBase item)
void OnStart (ActionData action_data)
void OnStartClient (ActionData action_data)
void OnStartServer (ActionData action_data)
void OnUpdate (ActionData action_data)
void OnUpdateClient (ActionData action_data)
void OnUpdateServer (ActionData action_data)
SoundOnVehicle PlayActionSound (PlayerBase player)
bool Post_SetupAction (ActionData action_data)
bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
void RefreshActionJuncture (ActionData action_data)
void RefreshReservations (ActionData action_data)
bool RemoveForceTargetAfterUse ()
void SendMessageToClient (Object reciever, string message)
void SetID (int actionId)
void SetInput (ActionInput ai)
bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void SetVariantID (int ID)
void Start (ActionData action_data)
void UpdateVariants (Object item, Object target, int componet_index)
bool UseAcknowledgment ()
bool UseMainItem ()
void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Additional Inherited Members

Static Private Member Functions inherited from ActionBase
static int ComputeConditionMask (PlayerBase player, ActionTarget target, ItemBase item)
Private Attributes inherited from ActionBase
int m_ActionID
ref CCIBase m_ConditionItem
int m_ConditionMask
ref CCTBase m_ConditionTarget
bool m_FullBody
ActionInput m_Input
bool m_LockTargetOnUse
ref Param1< stringm_MessageParam
int m_RefreshReservationTimerValue = 140
string m_Sound
ref TStringArray m_Sounds
float m_SpecialtyWeight
int m_StanceMask
string m_Text
int m_VariantID
ref ActionVariantManager m_VariantManager

Detailed Description

Definition at line 1 of file actionextinquishtorchvideo.c.

Constructor & Destructor Documentation

◆ ActionExtinquishTorchVideo()

void ActionExtinquishTorchVideo ( )
inlineprivate

Definition at line 3 of file actionextinquishtorchvideo.c.

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 14 of file actionextinquishtorchvideo.c.

References ActionTarget.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 27 of file actionextinquishtorchvideo.c.

◆ IsInstant()

override bool IsInstant ( )
inlineprivate

Definition at line 22 of file actionextinquishtorchvideo.c.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 32 of file actionextinquishtorchvideo.c.

References ActionData, and ActionBase::ClearActionJuncture().


The documentation for this class was generated from the following file: