Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionEmptyMagazine Class Reference
Inheritance diagram for ActionEmptyMagazine:
ActionContinuousBase

Private Member Functions

void ActionEmptyMagazine ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
bool CanEmpty (ItemBase item)
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override bool HasProneException ()
override bool HasTarget ()
override void OnExecuteServer (ActionData action_data)
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 14 of file actionemptymagazine.c.

Constructor & Destructor Documentation

◆ ActionEmptyMagazine()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 63 of file actionemptymagazine.c.

References ActionTarget, and CanEmpty().

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 58 of file actionemptymagazine.c.

References ActionData, and CanEmpty().

◆ CanEmpty()

bool CanEmpty ( ItemBase item)
inlineprivate

Definition at line 52 of file actionemptymagazine.c.

References Class::CastTo().

Referenced by ActionCondition(), and ActionConditionContinue().

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 35 of file actionemptymagazine.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

Definition at line 47 of file actionemptymagazine.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 69 of file actionemptymagazine.c.

◆ OnExecuteServer()

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )
inlineprivate

The documentation for this class was generated from the following file: