Dayz
Build 1.29.163047, Scripts Rev. 123548
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camping.c
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1
class
CamoNetShelter
:
ItemBase
{};
2
//cluttercutter classes
3
class
MediumTentClutterCutter
:
Static
{};
4
class
LargeTentClutterCutter
:
Static
{};
5
class
SeaChest
:
DeployableContainer_Base
6
{
7
void
SeaChest
()
8
{
9
m_HalfExtents
=
Vector
(0.2,0.5,0.4);
10
}
11
12
override
int
GetDamageSystemVersionChange
()
13
{
14
return
110;
15
}
16
};
17
class
WoodenCrate
:
DeployableContainer_Base
18
{
19
void
WoodenCrate
()
20
{
21
m_HalfExtents
=
Vector
(0.15,0.25,0.4);
22
}
23
24
override
int
GetDamageSystemVersionChange
()
25
{
26
return
110;
27
}
28
29
override
void
SetActions
()
30
{
31
AddAction
(
ActionAttachOnSelection
);
32
super.SetActions();
33
}
34
};
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
ActionAttachOnSelection
Definition
actionattachonselection.c:2
CamoNetShelter
Definition
camping.c:1
ItemBase
Definition
inventoryitem.c:742
LargeTentClutterCutter
Definition
camping.c:4
MediumTentClutterCutter
Definition
camping.c:3
SeaChest::GetDamageSystemVersionChange
override int GetDamageSystemVersionChange()
Definition
camping.c:12
SeaChest::SeaChest
void SeaChest()
Definition
camping.c:7
Static
Definition
gameplay.c:1532
WoodenCrate::GetDamageSystemVersionChange
override int GetDamageSystemVersionChange()
Definition
camping.c:24
WoodenCrate::WoodenCrate
void WoodenCrate()
Definition
camping.c:19
WoodenCrate::SetActions
override void SetActions()
Definition
camping.c:29
DeployableContainer_Base
void DeployableContainer_Base()
Definition
container_base.c:36
m_HalfExtents
Container_Base m_HalfExtents
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Games
Dayz
scripts
4_world
entities
itembase
gear
camping
camping.c
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