6 m_IsInstaRecipe =
false;
7 m_AnimationLength = 1.5;
12 m_MinDamageIngredient[0] = -1;
13 m_MaxDamageIngredient[0] = 3;
15 m_MinQuantityIngredient[0] = -1;
16 m_MaxQuantityIngredient[0] = -1;
18 m_MinDamageIngredient[1] = -1;
19 m_MaxDamageIngredient[1] = 3;
21 m_MinQuantityIngredient[1] = -1;
22 m_MaxQuantityIngredient[1] = -1;
27 InsertIngredient(0,
"BloodTestKit");
29 m_IngredientAddHealth[0] = 0;
30 m_IngredientSetHealth[0] = -1;
31 m_IngredientAddQuantity[0] = 0;
32 m_IngredientDestroy[0] =
true;
33 m_IngredientUseSoftSkills[0] =
false;
36 InsertIngredient(1,
"BloodSyringe");
37 InsertIngredient(1,
"BloodBagFull");
38 InsertIngredient(1,
"BloodBagIV");
40 m_IngredientAddHealth[1] = 0;
41 m_IngredientSetHealth[1] = -1;
42 m_IngredientAddQuantity[1] = 0;
43 m_IngredientDestroy[1] =
false;
44 m_IngredientUseSoftSkills[1] =
false;
50 m_ResultSetFullQuantity[0] =
false;
51 m_ResultSetQuantity[0] = -1;
52 m_ResultSetHealth[0] = -1;
53 m_ResultInheritsHealth[0] = -1;
54 m_ResultInheritsColor[0] = -1;
55 m_ResultToInventory[0] = -2;
56 m_ResultUseSoftSkills[0] =
false;
57 m_ResultReplacesIngredient[0] = -1;
68 Class.CastTo(ingredient2, ingredients[1]);
71 string blood_type_name =
BloodTypes.GetBloodTypeName(ingredient2.GetLiquidType(), type, positive);
72 string message =
"#blood_type_result " + blood_type_name;
74 Class.CastTo(pb_Player, player);
76 blood_container.SetBloodTypeVisible(
true );