3 string m_FireSelectionName;
6 vector m_EmitterOrientation;
10 string m_ParticleName;
11 int m_InventorySlotLocation;
13 void BleedingSourceZone(
string selection_name,
int bit,
vector offset,
vector orientation,
string bone,
int max_time,
float flow_modifier,
string particle_name)
15 m_FireSelectionName = selection_name;
17 m_EmitterOffset = offset;
18 m_EmitterOrientation = orientation;
26 void SetInvLocation(
int inv_slot)
28 m_InventorySlotLocation = inv_slot;
33 return m_InventorySlotLocation;
41 string GetSelectionName()
43 return m_FireSelectionName;
51 string GetParticleName()
61 float GetFlowModifier()
68 return m_EmitterOrientation;
73 return m_EmitterOffset;