4 const int ANTIBIOTICS_LIFETIME = 300;
5 const float ANTIBIOTICS_STRENGTH = 1;
14 m_RegenTime = ANTIBIOTICS_LIFETIME;
19 override bool ActivateCondition(
PlayerBase player)
29 override string GetDebugText()
35 override string GetDebugTextSimple()
42 player.IncreaseHealingsCount();
43 player.IncreaseAntibioticsCount();
52 player.DecreaseHealingsCount();
53 player.DecreaseAntibioticsCount();
60 override bool DeactivateCondition(
PlayerBase player)
64 if ( attached_time >= m_RegenTime )
74 override void OnTick(
PlayerBase player,
float deltaT)
76 player.AntibioticsAttack( ANTIBIOTICS_STRENGTH * deltaT );