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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionTurnOnAlarmClockCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionTurnOnAlarmClockCB ActionSingleUseBaseCB | ActionTurnOnAlarmClock () |
| override void | CreateActionComponent () |
| override bool | HasProneException () |
| override void | OnExecuteServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 24 of file actionturnonalarmclock.c.
References ActionTarget.
| ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock | ( | ) |
Definition at line 1 of file actionturnonalarmclock.c.
Referenced by ActionConstructor::RegisterActions(), and AlarmClock_ColorBase::SetActions().
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actionturnonalarmclock.c.
References m_CommandUID, and m_CommandUIDProne.
| override bool HasProneException | ( | ) |
Definition at line 19 of file actionturnonalarmclock.c.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 39 of file actionturnonalarmclock.c.
References ActionData.