Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
actiontuneradiostation.c File Reference

Go to the source code of this file.

Data Structures

class  ActionTuneRadioStationCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool HasProneException ()
override bool HasTarget ()
override void OnFinishProgressServer (ActionData action_data)

Variables

const float REPEAT_AFTER_SEC = 1.0

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 39 of file actiontuneradiostation.c.

References ActionTarget.

◆ ActionTuneRadioStation()

◆ CreateActionComponent()

override void CreateActionComponent ( )
private

Definition at line 16 of file actiontuneradiostation.c.

References m_CommandUID, and m_CommandUIDProne.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 23 of file actiontuneradiostation.c.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 29 of file actiontuneradiostation.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 34 of file actiontuneradiostation.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 51 of file actiontuneradiostation.c.

References ActionData.

Variable Documentation

◆ REPEAT_AFTER_SEC

const float REPEAT_AFTER_SEC = 1.0
private

Definition at line 14 of file actiontuneradiostation.c.