Go to the source code of this file.
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| ActionBuildPart ActionContinuousBase | GetInputType () |
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| void | ActionBuildPart () |
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| override void | CreateConditionComponents () |
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| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | CanBeUsedLeaning () |
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
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| override bool | ActionConditionContinue (ActionData action_data) |
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| override void | OnFinishProgressServer (ActionData action_data) |
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| override string | GetSoundCategory (ActionData action_data) |
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| override ActionData | CreateActionData () |
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| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
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| protected void | SetBuildingAnimation (ItemBase item) |
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| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
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| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
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| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
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| override string | GetAdminLogMessage (ActionData action_data) |
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| override bool | UseMainItem () |
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| override bool | HasProgress () |
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| override bool | HasAlternativeInterrupt () |
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◆ ActionBuildPart()
| void GetInputType::ActionBuildPart |
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◆ ActionCondition()
◆ ActionConditionContinue()
| override bool GetInputType::ActionConditionContinue |
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ActionData |
action_data | ) |
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◆ CanBeUsedLeaning()
| override bool GetInputType::CanBeUsedLeaning |
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◆ CreateActionData()
| override ActionData GetInputType::CreateActionData |
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◆ CreateConditionComponents()
| override void GetInputType::CreateConditionComponents |
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◆ GetAdminLogMessage()
◆ GetInputType()
◆ GetSoundCategory()
◆ HandleReciveData()
| override void GetInputType::HandleReciveData |
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ActionReciveData |
action_recive_data, |
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ActionData |
action_data |
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◆ HasAlternativeInterrupt()
| override bool HasAlternativeInterrupt |
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◆ HasProgress()
| override bool HasProgress |
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◆ OnActionInfoUpdate()
◆ OnFinishProgressServer()
| override void GetInputType::OnFinishProgressServer |
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ActionData |
action_data | ) |
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◆ ReadFromContext()
| override bool GetInputType::ReadFromContext |
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ParamsReadContext |
ctx, |
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out ActionReciveData |
action_recive_data |
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) |
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◆ SetBuildingAnimation()
| protected void GetInputType::SetBuildingAnimation |
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ItemBase |
item | ) |
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◆ SetupAction()
◆ UseMainItem()
| override bool UseMainItem |
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◆ WriteToContext()
◆ m_PartType