Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionattachontentproxy.c
Go to the documentation of this file.
1
class
ActionAttachOnTentProxy
:
ActionAttachOnProxy
2
{
3
void
ActionAttachOnTentProxy
() {};
4
5
override
void
CreateConditionComponents()
6
{
7
m_ConditionItem
=
new
CCINonRuined
;
8
m_ConditionTarget
=
new
CCTCursorParent
;
9
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONMOD_ATTACHITEM;
10
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
11
}
12
13
override
bool
ActionCondition(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
14
{
15
TentBase
tent =
TentBase
.Cast(target.GetParent());
16
if
( !tent )
17
return
false
;
18
19
return
super.ActionCondition(player,target,item);
20
}
21
}
ItemBase
Definition:
inventoryitem.c:730
CCTCursorParent
Definition:
cctcursorparent.c:1
PlayerBase
Definition:
playerbaseclient.c:1
ActionTarget
class ActionTargets ActionTarget
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition:
dayzplayer.c:601
ActionAttachOnTentProxy
Definition:
actionattachontentproxy.c:1
TentBase
Definition:
cartent.c:1
m_ConditionItem
ref CCIBase m_ConditionItem
Definition:
actionbase.c:55
CCINonRuined
Definition:
ccinonruined.c:1
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition:
actionbase.c:56
m_StanceMask
protected int m_StanceMask
Definition:
actionbase.c:53
ActionAttachOnProxy
Definition:
actionattachonproxy.c:1
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
singleuse
actionattachontentproxy.c
Generated by
1.8.17