Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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winchester70.c
Go to the documentation of this file.
2{
4 {
5 return new Winchester70Recoil(this);
6 }
7
8
9 //Debug menu Spawn Ground Special
10 override void OnDebugSpawn()
11 {
12 SpawnAmmo("Ammo_308Win",SAMF_DEFAULT);
13
14 EntityAI entity;
15 if ( Class.CastTo(entity, this) )
16 {
17 entity.GetInventory().CreateInInventory( "HuntingOptic" );
18 entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
19 }
20 }
21};
Super root of all classes in Enforce script.
Definition enscript.c:11
override void OnDebugSpawn()
override RecoilBase SpawnRecoilObject()
Definition winchester70.c:3
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.