Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
wetnessnotfr.c
Go to the documentation of this file.
2{
4 {
5 m_Active = false;
6 }
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_WETNESS;
11 }
12
13 override void DisplayBadge()
14 {
15 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_WET));
16
17 if( dis_elm )
18 {
19 dis_elm.SetLevel(eBadgeLevel.FIRST);
20 }
21
22 }
23
24 override void HideBadge()
25 {
26 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_WET));
27
28 if( dis_elm )
29 {
30 dis_elm.SetLevel(eBadgeLevel.NONE);
31 }
32 }
33};
eBadgeLevel
Definition _constants.c:2
VirtualHud GetVirtualHud()
void NotifierBase(NotifiersManager manager)
override void HideBadge()
override void DisplayBadge()
override int GetNotifierType()
Definition wetnessnotfr.c:8
void WetnessNotfr(NotifiersManager manager)
Definition wetnessnotfr.c:3
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
eNotifiers