Dayz
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wetnessnotfr.c
Go to the documentation of this file.
1
class
WetnessNotfr
:
NotifierBase
2
{
3
void
WetnessNotfr
(
NotifiersManager
manager)
4
{
5
m_Active
=
false
;
6
}
7
8
override
int
GetNotifierType
()
9
{
10
return
eNotifiers
.NTF_WETNESS;
11
}
12
13
override
void
DisplayBadge
()
14
{
15
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_WET));
16
17
if
( dis_elm )
18
{
19
dis_elm.SetLevel(
eBadgeLevel
.FIRST);
20
}
21
22
}
23
24
override
void
HideBadge
()
25
{
26
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_WET));
27
28
if
( dis_elm )
29
{
30
dis_elm.SetLevel(
eBadgeLevel
.NONE);
31
}
32
}
33
};
eBadgeLevel
eBadgeLevel
Definition
_constants.c:2
DisplayElementBadge
Definition
badgebleeding.c:2
NotifierBase::m_Active
bool m_Active
Definition
notifierbase.c:11
NotifierBase::GetVirtualHud
VirtualHud GetVirtualHud()
Definition
notifierbase.c:49
NotifierBase::NotifierBase
void NotifierBase(NotifiersManager manager)
Definition
notifierbase.c:22
WetnessNotfr::HideBadge
override void HideBadge()
Definition
wetnessnotfr.c:24
WetnessNotfr::DisplayBadge
override void DisplayBadge()
Definition
wetnessnotfr.c:13
WetnessNotfr::GetNotifierType
override int GetNotifierType()
Definition
wetnessnotfr.c:8
WetnessNotfr::WetnessNotfr
void WetnessNotfr(NotifiersManager manager)
Definition
wetnessnotfr.c:3
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition
displaystatus.c:96
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition
notifiersmanager.c:37
eNotifiers
eNotifiers
Definition
notifiersmanager.c:3
Games
Dayz
scripts
4_world
classes
playernotifiers
notifiers
wetnessnotfr.c
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