Dayz Explorer  1.24.157551 (v105080)
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weaponstatejammed.c
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1 
5 {
11  override void OnEntry (WeaponEventBase e)
12  {
13  super.OnEntry(e);
14  m_weapon.SetJammed(true);
15  }
16 
17 
22  override void OnExit (WeaponEventBase e)
23  {
24  super.OnExit(e);
25  //m_weapon.SetJammed(false);
26  }
27 };
28 
29 
WeaponEventBase
signalize mechanism manipulation
Definition: events.c:34
m_weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition: guards.c:583
WeaponStateJammed
handle jamming state set jam/unjam state for weapon
Definition: sks.c:52
WeaponStableState
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)
Definition: crossbow.c:26