Dayz
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weaponstatejammed.c
Go to the documentation of this file.
1
//Obsolete
5
class
WeaponStateJammed
extends
WeaponStableState
6
{
12
override
void
OnEntry
(
WeaponEventBase
e)
13
{
14
super.OnEntry(e);
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m_weapon
.SetJammed(
true
);
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}
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18
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override
void
OnExit
(
WeaponEventBase
e)
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{
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super.OnExit(e);
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//m_weapon.SetJammed(false);
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}
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};
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WeaponEventBase
signalize mechanism manipulation
Definition
events.c:35
WeaponStableState
represents weapon's stable state (i.e.
Definition
crossbow.c:27
WeaponStableState::OnEntry
override void OnEntry(WeaponEventBase e)
Definition
weaponstatejammed.c:12
WeaponStableState::OnExit
override void OnExit(WeaponEventBase e)
Definition
weaponstatejammed.c:23
WeaponStateJammed
handle jamming state set jam/unjam state for weapon
m_weapon
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition
guards.c:604
Games
Dayz
scripts
4_world
entities
firearms
fsm
states
weaponstatejammed.c
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