Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
upgradetorchwithlard.c
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1 class UpgradeTorchWithLard extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_UpgradeTorchWithLard0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;//-1 = disable check
12  m_MaxDamageIngredient[0] = -1;//-1 = disable check
13 
14  m_MinQuantityIngredient[0] = -1;//-1 = disable check
15  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
16 
17  m_MinDamageIngredient[1] = -1;//-1 = disable check
18  m_MaxDamageIngredient[1] = -1;//-1 = disable check
19 
20  m_MinQuantityIngredient[1] = -1;//-1 = disable check
21  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
22  //----------------------------------------------------------------------------------------------------------------------
23 
24  //INGREDIENTS
25  //ingredient 1
26  InsertIngredient(0,"Lard");//you can insert multiple ingredients this way
27 
28  m_IngredientAddHealth[0] = 0;// 0 = do nothing
29  m_IngredientSetHealth[0] = -1; // -1 = do nothing
30  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
31  m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
32  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
33 
34  //ingredient 2
35  InsertIngredient(1,"Torch");//you can insert multiple ingredients this way
36  InsertIngredient(1,"LongTorch");//you can insert multiple ingredients this way
37 
38  m_IngredientAddHealth[1] = 0;// 0 = do nothing
39  m_IngredientSetHealth[1] = -1; // -1 = do nothing
40  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
41  m_IngredientDestroy[1] = false;// false = do nothing
42  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
43  //----------------------------------------------------------------------------------------------------------------------
44 
45  //result1
46  //AddResult("Torch");//add results here
47 
48  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
49  m_ResultSetQuantity[0] = -1;//-1 = do nothing
50  m_ResultSetHealth[0] = -1;//-1 = do nothing
51  m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
52  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
53  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
54  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
55  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
56  }
57 
58  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
59  {
60  FlammableBase item = Torch.Cast(ingredients[1]);
61  if (item)
62  {
63  return item.CanReceiveUpgrade();
64  }
65  return false;
66  }
67 
68  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
69  {
70  FlammableBase item = Torch.Cast(ingredients[1]);
71  Lard lard = Lard.Cast(ingredients[0]);
72  item.Upgrade(lard);
73  }
74 };
ItemBase
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Do
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m_Name
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RecipeBase
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PlayerBase
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array< ItemBase >
FlammableBase
Definition: torch.c:1